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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Mochi found a publisher in Team17 and expects to release the game in 2024. It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” Why did you become a solo developer? “I And the biggest pitfalls?

Dev 177
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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Mochi found a publisher in Team17 and released the game on July 23, 2024. It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” Why did you become a solo developer? “I And the biggest pitfalls?

Dev 151
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Solo dev Jordan Mochi: “I’ve sacrified a lot of my 20’s to make Conscript”

PreMortem.Games

Mochi found a publisher in Team17 and released the game on July 23, 2024. It’s very easy to let development as a solo developer take over your entire life and it is very hard to achieve work life balance, because the progress of the game depends on you and only you.” Why did you become a solo developer? “I And the biggest pitfalls?

Dev 104
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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

For his debut game Supernormal , Hitori was inspired by the much-hyped, but never-released horror game Allison Road. Still, Nowell strives to maintain a healthy work-life balance. The post Wrapping up 2024 Celebrating the life and works of solo developers appeared first on PreMortem Games. It was relatively easy.

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Writing a Script Synopsis for TV vs. Film

Filmustage

Film synopses must pack a complete story arc into one piece, while TV synopses must balance their pilot's hook with future episode potential. TV synopses need to balance the pilot story and series potential , while film synopses must tell a complete story arc in fewer words. Horror script synopses build tension naturally.

Film 52
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. I am nearing release right now for August 2024. I try to keep a balanced life. I have a 150 year old illustrated Bible that I used. It’s really cool.

Dev 151
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Brothers Bobby and Zhanko Mojsovski, working under the name of MystiveDev, have just released the bodycam survival-horror shooter Chasmal Fear. Below the video is the article based on the interview we published earlier (January 2024) on this site. It’s an interesting watch. Our games are made for the players.

Horror 104