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The closure of four studios casts a shadow on Microsoft’s commitment to innovative content

PreMortem.Games

It is now the third-largest game company in the world and generated $23 billion in revenues across console hardware, and first- and third-party software sales last year. The news casts a shadow on Microsoft’s willingness to develop innovative content. So, too, it seems, is the case with the quadruple shutdown.

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5 Tactics for the Volatile PC/Console Market

Deconstructor of Fun

Recently, I had the privilege of discussing the latest market insights with Devan Brennan, Senior Consultant at Newzoo, dissecting their August 2024 market forecasts. This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory.

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Microsoft to shut down Xbox 360 Store in July 2024

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has announced that it will be closing the digital Xbox 360 Store on July 29, 2024. Consumers will not be able to purchase games, DLC, and content from the store on 360 consoles and the Xbox 360 Marketplace. Read more

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Aldora market forecast 2025: Game Industry is slowly moving upward

PreMortem.Games

Content stays king. year-over-year to $186 billion in 2024. Console gaming is on track to reach $44.9 Console hardware sales are projected to decline sharply by 31% in 2024 and another -11% in 2025E, due to the end of the current console generation cycle. billion in consumer spending in 2025E , up 4.6%

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Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Console Game Development As a leading unreal game development studio, we have delivered robust console titles for PlayStation, Xbox, and Nintendo platforms. Is it well-defined?

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The Play Pendulum • A theory of innovation cycles in interactive entertainment

PreMortem.Games

Succinctly, the Play Pendulum theory suggests that the video game industry alternates between two primary types of innovation: content innovation and distribution innovation. With this framework in mind, we can explore how different eras of the industry have oscillated between content and distribution innovation.

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Shooting for Success: Navigating the Ultra Competitive Shooter Genre

Deconstructor of Fun

PVP Shooters on console have been the dominant genre for nearly 20 years. In 2007 Infinity Ward released Call of Duty: Modern Warfare, which exploded on consoles and changed the industry -- Online Multiplayer shooters were no longer a “side mode” to your campaign -- but the dominant form of engagement. Valorant was the last.

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