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This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year. Playtesting Patrik Nagy , a 20-year-old software development student from Hungary, began working on simple games at age 12, driven by a passion for programming and game development.
On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #5: Zzap!64 64’er was far more technical than Zzap!64
The game is still very early in development, but I’m excited to see how several of the planned features will work out, especially what relates to the ‘courier’ gameplay and packing your inventory for long trips, Ruppert says. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.
“The game is still very early in development, but I’m excited to see how several of the planned features will work out, especially what relates to the ‘courier’ gameplay and packing your inventory for long trips,” Ruppert says. “At The visual appeal of Windstorm: The Legend of Khiimor i is also a standout feature. “It
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. There have been a few 6-month breaks there.”
One of the most eye-catching features of Thriving City is its distinctive visual style. The team of White Star Studios closely monitored the results of early playtest sessions. The full game was released May 30, 2024, after a full year of Early Access. The inspiration comes from traditional Chinese paintings.”
. (<2016 excluded as outliers and mostly pre-alpha content being created to seed the first version) I’ve included 2024 in that graph because the work on all those items was already completed on this year’s dev time, but have yet to be released, and as you can see it’s quite a cache. All your base are belong to us.
In the original players were able to create custom archfiends from scratch, and while admittedly fun for advanced players and a much loved feature, it created a completely inaccessible entry pipeline for new players.” Or worse… succeeding in confusing your players.”
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. I think that anyone making something like this is slightly delusional, thinking that your latest feature is the coolest thing ever,” he admits.
After leading Phoenix Labs Vancouver through an expedited M&A process, Gittins returned to her indie roots to complete and ship ‘Potions: A curious Tale’ in March 2024, well over 10 years after that first prototype. She used it both as a marketing and playtesting tool.
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