Remove 2024 Remove Mechanics Remove Playtesting
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2023 was the year of creepy fishing adventure Dredge by Black Salt Games

PreMortem.Games

Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. Oh yes, our big takeaway was definitely playtesting. Being in charge of our own schedule meant we could have as much playtesting as we felt necessary.”

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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. There have been a few 6-month breaks there.”

Dev 160
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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” The team of White Star Studios closely monitored the results of early playtest sessions. The more complex a mechanic is, the more guidance players will need. But it took some tweaking to get the right balance.

Studios 104
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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I Almar is considering an Itch release as well.

Dev 160
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Year 10 of the Cogmind

Grid Sage Games

. (<2016 excluded as outliers and mostly pre-alpha content being created to seed the first version) I’ve included 2024 in that graph because the work on all those items was already completed on this year’s dev time, but have yet to be released, and as you can see it’s quite a cache. All your base are belong to us.

Beta 105
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Renee Gittins, developer of Potions: A Curious Tale faced death threats after the game’s release

PreMortem.Games

Frustrated with the traditional rewarding of slaughter in games, she developed a unique resource management mechanic that discourages unnecessary killing. ” Initially conceived as a portfolio piece, the game evolved over a decade with content-heavy, story-driven mechanics. She used it both as a marketing and playtesting tool.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Below the video is the article based on the interview we published earlier (January 2024) on this site. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. “Talk with the players and do lots of playtesting. It’s an interesting watch.

Horror 104