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Playtesting is a major and frequent part of our development process so we had confidence throughout that we had a really good experience on our hands. Oh yes, our big takeaway was definitely playtesting. Being in charge of our own schedule meant we could have as much playtesting as we felt necessary.”
With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. While I get feedback from friends and playtesters, it doesn’t compare to the iteration you get from working with someone who is equally as invested in the project as you are. There have been a few 6-month breaks there.”
Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” The team of White Star Studios closely monitored the results of early playtest sessions. The more complex a mechanic is, the more guidance players will need. But it took some tweaking to get the right balance.
But the process doesn’t end there, and usually I keep discovering things that make me go back and forth and iterate, playtest, iterate, refine, playtest, iterate… I definitely recommend getting feedback from external playtesters at each step.” “I Almar is considering an Itch release as well.
. (<2016 excluded as outliers and mostly pre-alpha content being created to seed the first version) I’ve included 2024 in that graph because the work on all those items was already completed on this year’s dev time, but have yet to be released, and as you can see it’s quite a cache. All your base are belong to us.
Frustrated with the traditional rewarding of slaughter in games, she developed a unique resource management mechanic that discourages unnecessary killing. ” Initially conceived as a portfolio piece, the game evolved over a decade with content-heavy, story-driven mechanics. She used it both as a marketing and playtesting tool.
Below the video is the article based on the interview we published earlier (January 2024) on this site. The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. “Talk with the players and do lots of playtesting. It’s an interesting watch.
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