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In an era where players expect both artistic brilliance and immersive gameplay, the fusion of 2D and 3D art is no longer just a stylistic novelty; it is a strategic imperative. Pro Tip : Choose a consistent artistic anchor, such as cel-shading, pixelation, or flat vector art, and apply it across all asset types.
Game creation is a collaborative symphony of artistry, design thinking, and meticulous production, transforming initial raw sketches into the immersive, playable worlds we explore. At the very heart of this intricate process are game art production companies. These are aligned with gameplay mechanics and storytelling elements.
Behind every stunning character and detailed game world is a carefully planned process called the game art pipeline. Traditional Workflow Historically, the game art pipeline followed a linear, compartmentalized structure that could take months or even years from concept to implementation. It helps in speeding up early ideation.
This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Because success isnt defined by shipping a playable build.
million investment The company says its generative AI animation tool is being used by AAA studios, including Quantic Dream. " Motorica claims the tool is already being used in live production environments by AAA studios. million investment GenAI animation startup Motorica raises $6.8 million) in fresh capital.
This might sound contrived, but one of the most valuable skills for any developer will always be communicating effectively. The vast majority of my work is collaborating with other people - people with differing attention levels, goals, personalities, priorities, and internal ways of thinking.
Virtual art department & AWS Deadline Cloud: Running Virtual Art Department (VAD) workflows on AWS, game artists and designers can remove bottlenecks and streamline the building of game assets.
Virtuos thinks so by Bryant Francis Jul 8, 2025 5 Min Read Key art for Survival Kids. Virtuos thinks so According to the Red Storm website , the studio is still hiring and is currently "working to build Ubisoft's AAA VR future with Assassin's Creed." Four cartoon kids play on a desert island.
It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Popularly used in many AAA games, Adobe Substance 3D also has a VR modeling app called Substance 3D Modeler, which allows users to model 3D assets using motions that mimic real-life sculpting.
From indie studios to AAA developers, 2.5D Many developers leverage art production services to create bespoke assets that enhance visual storytelling while maintaining performance efficiency. Indie developers benefit from 2.5Ds scalability, allowing them to craft AAA-quality visuals without the budget of a full 3D production.
Stylized art flips the script. Understanding Stylization Stylized art breaks from realism to deliver emotion, symbolism, and storytelling through abstraction. By contrast, realistic art aims to mirror life, leveraging high-fidelity rendering, lifelike textures, and accurate lighting models. Why Choose Stylized Art?
." The long-awaited first games from ProbablyMonsters indicate a surprise change of tack Former Bungie head Harold Ryan founded ProbablyMonsters in 2016 with the aim of transforming AAA development – but a lot has changed since then Image credit: ProbablyMonsters Feature by Lewis Packwood Features Editor Published on Aug.
Both publishers and developers agree: Concept Art will be hit next. But both sides agree: concept art is on the chopping block. A sought-after expert who can alone match the output of a concept art house. Some AAA contracts now take years to clear. tiptoe around it downstream. Where Will AI Hit Hard? They want safe hands.
Not to mention the rather neglected rugby game genre, abandoned by AAA since 2008.) New Zealanders might recognize the art style of Toby Morris , who did some character designs for us, and will hopefully do some more as we progress. I don't blame the devs, I'm sure they pitch fresh ideas every year!
Lyrical Games aims to support imaginative and high-caliber games that live between the extremes of smaller indies and massive AAA productions. We want to empower fiercely passionate game creators by bridging the gap between their art and the players who stand to be moved by it.
Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. Reproducing trends Let’s be blunt, the vast majority of game-art you see is reproducing the same trends.
Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.
AAA game development is a complex process that requires well-oiled teamwork from an experienced team. The AAA game development process is an intersection of art, technical skills, writing, and many more disciplines.
Based in Madrid and Manila, Secret 6 is outsourcing firm that provides 3D and 2D art, QA services, and full game development support. It has worked on a wider range of titles, from AAA blockbusters like The Last of Us: Part 2 and Cyberpunk 2077 to mobile hits such as Episode and Monster Train. Read more.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. This automated process takes less than an hour to complete for a AAA title, outputting pre-computed, incremental patches for previous versions of the game. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.
Concept Art World. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World. Mitchell Mohrhauser. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry.
Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Merry worked at Electronic Arts for nearly 15 years as a development director, having overseen development and shipping of titles such as FIFA, Need for Speed, and Battlefield.
This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. Maya is considered the better choice when you are trying to create more complex art. At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. The more you have, the better it is!
Handcrafted from scratch by an AAA developer gone rogue and a visionary artist, it will offer a modern take on pixel art. Kiyo is a new single player 2D platform adventure. Have a sneak peek at some of the gameplay and technical features that we are.
In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. I get to wear every hat, from 3D art to level design to marketing and everything in-between. “Motivation is a limited resource that will inevitably wear out in a year or two.
Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0257: Art Boost | VR Sculpting with Joel Durnham.
Special attention must be paid to game art design, as the visual element is one of the most meaningful aspects of the entertainment industry. The art design can be critical to the game’s overall success. Why Should Art Tasks Be Outsourced to Video Game Companies? Seasoned artists who are best versed in the required type of art.
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Tips on Finding the Perfect Art Outsourcing Company. Tips on Finding the Perfect Art Outsourcing Company.
Belgian solo developer Thomas Waterzooi didn’t start his journey with a master plan, just a growing dissatisfaction with the AAA game industry and a desire to create something more meaningful. “I Then I knew I needed to pick a topic that my mom and non-gaming friends would also find interesting: modern art!”
Airship offer full end-to-end games art and implementation services to leading international game developers and AAA studios. The MCV/Develop Women in Games Awards has announced that Airship Interactive is the headline sponsor for the 2024 event.
Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.
Dramatic lights and shadows Midnight Girl showcases a captivating art style that carries Ryder’s distinctive signature. “I Early sketches by Thomas Ryder It’s an art style he really made his own. “I When I do a drawing, I spend 95% of the time struggling to make it look decent.
Bridget’s character art formed the basis for our game’s overall look, with our art director Kate Craig (Gone Home, Tacoma) adapting the line work, colors, and overall vibe into our environments. For much of the game’s dev cycle, I was also writing full time on AAA projects, like Control and Gotham Knights.
Dramatic lights and shadows Midnight Girl showcases a captivating art style that carries Ryder’s distinctive signature. “I Early sketches by Thomas Ryder It’s an art style he really made his own. “I When I do a drawing, I spend 95% of the time struggling to make it look decent.
QQ Speed An arcade racer implementing TCG mechanics The first game on our list is QQ Speed , an arcade racing game with a manga-inspired art style that’s been very successful in the Chinese market. The narrative is a vital part of the drive toward in-game progression.
Game characters convey emotions and experiences to gamers. Whether they are the central characters or non-playing characters (NPC), their role is very important in showcasing the motivation and actions supported by the storyline.
And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. I don’t dare to think that a small, solo developer can craft something at the same scale and complexity of a AAA game’s magnitude, but that competition was never the goal.
Let's say that we're working on the camera functionality for in-game cinematics for a narrative-heavy AAA game like the Witcher or Dragon Age. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.
The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.
Never trust professional reviews of AAA games. I believe a successful life in art needs, in some way, to come from love. Every year, a half dozen AAA games make enormous fortunes despite being barely functional. Also, wait for user reviews of games. Never trust anyone. But whatever. Promising products fail. Stuff happens.
It’s a testament to the fact that with passion, perseverance, and a little bit of pixel art, anything is possible. Art truly feeds into art, and there’s a myriad of inspiration that shapes the creation of “Lucid” Besides Studio Ghibli, I revealed a surprising muse: Kanye West. ” The tools?
Evgeny Makarov, Developer Technology Engineer, NVIDIA Jakub Knapik, Art Director at CDPR Our Sniper Elite 4 Journey – Lessons in Porting AAA Action Games to the Nintendo Switch The Asura engine, entirely developed in-house by Rebellion, has allowed the independent developer/publisher the maximum creative and technical freedom.
Consider - in AAA games, we bring on entire teams of QA to test every day during production. How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs.
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