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Column Tomas Sala • Art schools should educate designers, not production drones

PreMortem.Games

Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. Reproducing trends Let’s be blunt, the vast majority of game-art you see is reproducing the same trends.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Because success isnt defined by shipping a playable build.

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.

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Zenless Zone Zero, NTE and the new wave of Chinese games pushing the limits of free-to-play | Opinion

GamesIndustry.biz

Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PC game.

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Mastering the Art of AAA Game Development: Our Approach

Starloop Studios

AAA game development is a complex process that requires well-oiled teamwork from an experienced team. The AAA game development process is an intersection of art, technical skills, writing, and many more disciplines.

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Electronic Arts streamlines game patching with AWS

AWS Games

Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. This automated process takes less than an hour to complete for a AAA title, outputting pre-computed, incremental patches for previous versions of the game. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.

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Testronic parent Catalis Group acquires Secret 6

GamesIndustry.biz

Based in Madrid and Manila, Secret 6 is outsourcing firm that provides 3D and 2D art, QA services, and full game development support. It has worked on a wider range of titles, from AAA blockbusters like The Last of Us: Part 2 and Cyberpunk 2077 to mobile hits such as Episode and Monster Train. Read more.

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