This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Do we really need tons of new AAA production workers to come into the industry every year? I strongly disagree with the perspective that game development education should focus on AAA jobs. Reproducing trends Let’s be blunt, the vast majority of game-art you see is reproducing the same trends.
This article explores how strategic QA, high-performing 3D art pipelines, and LiveOps frameworks separate lasting titles from forgettable ones. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Because success isnt defined by shipping a playable build.
Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. Ben Penrose has joined the company as Art Director from Sharkmob (but was also a former Playground employee), and Elly Marshall has been named UX/UI Director, following her role as experience design director at EA.
AAA game development is a complex process that requires well-oiled teamwork from an experienced team. The AAA game development process is an intersection of art, technical skills, writing, and many more disciplines.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. This automated process takes less than an hour to complete for a AAA title, outputting pre-computed, incremental patches for previous versions of the game. This post was co-authored by Bryan Chiu, Site Reliability Engineer, EA.
Based in Madrid and Manila, Secret 6 is outsourcing firm that provides 3D and 2D art, QA services, and full game development support. It has worked on a wider range of titles, from AAA blockbusters like The Last of Us: Part 2 and Cyberpunk 2077 to mobile hits such as Episode and Monster Train. Read more.
This might sound contrived, but one of the most valuable skills for any developer will always be communicating effectively. The vast majority of my work is collaborating with other people - people with differing attention levels, goals, personalities, priorities, and internal ways of thinking.
This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. Maya is considered the better choice when you are trying to create more complex art. At Logic Simplified , a leading game development company , we created an FPS game Mr. 45. The more you have, the better it is!
Concept Art World. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World. Mitchell Mohrhauser. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry.
Virtual art department & AWS Deadline Cloud: Running Virtual Art Department (VAD) workflows on AWS, game artists and designers can remove bottlenecks and streamline the building of game assets.
Merry and Kom have over thirty years of experience in AAA, mobile, and indie game development. Merry worked at Electronic Arts for nearly 15 years as a development director, having overseen development and shipping of titles such as FIFA, Need for Speed, and Battlefield.
Handcrafted from scratch by an AAA developer gone rogue and a visionary artist, it will offer a modern take on pixel art. Kiyo is a new single player 2D platform adventure. Have a sneak peek at some of the gameplay and technical features that we are.
In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. I get to wear every hat, from 3D art to level design to marketing and everything in-between. “Motivation is a limited resource that will inevitably wear out in a year or two.
Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0257: Art Boost | VR Sculpting with Joel Durnham.
Special attention must be paid to game art design, as the visual element is one of the most meaningful aspects of the entertainment industry. The art design can be critical to the game’s overall success. Why Should Art Tasks Be Outsourced to Video Game Companies? Seasoned artists who are best versed in the required type of art.
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Tips on Finding the Perfect Art Outsourcing Company. Tips on Finding the Perfect Art Outsourcing Company.
It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Popularly used in many AAA games, Adobe Substance 3D also has a VR modeling app called Substance 3D Modeler, which allows users to model 3D assets using motions that mimic real-life sculpting.
Bridget’s character art formed the basis for our game’s overall look, with our art director Kate Craig (Gone Home, Tacoma) adapting the line work, colors, and overall vibe into our environments. For much of the game’s dev cycle, I was also writing full time on AAA projects, like Control and Gotham Knights.
Airship offer full end-to-end games art and implementation services to leading international game developers and AAA studios. The MCV/Develop Women in Games Awards has announced that Airship Interactive is the headline sponsor for the 2024 event.
Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher. This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build.
Dramatic lights and shadows Midnight Girl showcases a captivating art style that carries Ryder’s distinctive signature. “I Early sketches by Thomas Ryder It’s an art style he really made his own. “I When I do a drawing, I spend 95% of the time struggling to make it look decent.
Dramatic lights and shadows Midnight Girl showcases a captivating art style that carries Ryder’s distinctive signature. “I Early sketches by Thomas Ryder It’s an art style he really made his own. “I When I do a drawing, I spend 95% of the time struggling to make it look decent.
Game characters convey emotions and experiences to gamers. Whether they are the central characters or non-playing characters (NPC), their role is very important in showcasing the motivation and actions supported by the storyline.
QQ Speed An arcade racer implementing TCG mechanics The first game on our list is QQ Speed , an arcade racing game with a manga-inspired art style that’s been very successful in the Chinese market. The narrative is a vital part of the drive toward in-game progression.
And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. I don’t dare to think that a small, solo developer can craft something at the same scale and complexity of a AAA game’s magnitude, but that competition was never the goal.
Let's say that we're working on the camera functionality for in-game cinematics for a narrative-heavy AAA game like the Witcher or Dragon Age. The designers figure out how the camera needs to behave for the intended player experience and then the engineers figure out how to translate those behavior rules into code.
The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.
Never trust professional reviews of AAA games. I believe a successful life in art needs, in some way, to come from love. Every year, a half dozen AAA games make enormous fortunes despite being barely functional. Also, wait for user reviews of games. Never trust anyone. But whatever. Promising products fail. Stuff happens.
Consider - in AAA games, we bring on entire teams of QA to test every day during production. How do they find that many bugs? Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. After a month, that's 5,000 bugs.
It’s a testament to the fact that with passion, perseverance, and a little bit of pixel art, anything is possible. Art truly feeds into art, and there’s a myriad of inspiration that shapes the creation of “Lucid” Besides Studio Ghibli, I revealed a surprising muse: Kanye West. ” The tools?
Evgeny Makarov, Developer Technology Engineer, NVIDIA Jakub Knapik, Art Director at CDPR Our Sniper Elite 4 Journey – Lessons in Porting AAA Action Games to the Nintendo Switch The Asura engine, entirely developed in-house by Rebellion, has allowed the independent developer/publisher the maximum creative and technical freedom.
I cherish the games that do it well, sigh at the games that don't, and quietly pull my hair out when a game with really shaky writing gets hailed as high art. Joss Whedon mastered the art of mixing serious events with wacky dialogue. Because video game storytelling is usually pretty lousy. I want to do my own wacky trick ending!"
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
From match-3 puzzlers to immersive first person space operas, video gaming is an art form as varied and valuable as literature, film, and theatre. The rich variety of tooling available to games developers has delivered an explosion of creativity over the past decade. Democratising game development.
Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.
Founded in 2008 , Moonmana is a European game development company and Art production studio that works hand-in-hand with Forbes TOP 13 List of the most valuable video game companies. . We are excited to be a part of creating AAA games that are the best in their class.
It must include the idea, genre, story and characters, core game mechanics, gameplay, level and world design, art and/or sketches, monetization and the game marketing strategy. The Basic Game Design Principles The principles of Game Design involve art and science that focus on ensuring a good experience for the player.
My old worlds and game systems were done when both I and my art form were a lot younger. Big Developers Having Varying Success The most successful AAA remasters are the ones that keep the original game as much as possible and add to it. Never forget that nothing ruins a good game faster than more game design. People also loved them.
Once concept art has been created for a 3D character or asset, it will be the job of a 3D modeler to make the actual object that will be used by animators. In the world of digital art, education and tools have become more accessible than ever. This means there will be a lot of work for talented riggers for a long time to come.
Some had worked on AAA games I’d played, released indie games, or previously ran companies in games. art, design, technology, physics, coding, music, maths, 3D, problem solving, empathy, and fun!” Working in Mixed Reality, I met many ex game devs and artists, who I learned from and was greatly inspired by.
Indie games like Wizard with a Gun often face more crash issues compared to AAA titles. The game’s art style is highly praised, pulling inspiration from both classic and modern sources. However, I didn’t let some crashes ruin my experience and I started troubleshooting the problem right away.
It was iXie’s first time working on an AAA title, but the project was completed to the client’s satisfaction and iXie was able to get added to the credits of the game. He is currently looking into expanding the range of courses offered by IGTA to include courses on game development and art production as well.
That makes them the closest thing in games to a rock supergroup: Maya Kylmamaa (Game Lead, Engineer) , was CEO of the now defunct Reforged Studios (a Helsinki studio focused on AAA strategy games). This is a well-balanced team in terms of disciplines, covering software, design, and art. I won’t forgive you for that, Supercell!)
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content