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Mitchell Mohrhauser

Concept Art World

Concept Art World. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World.

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Tips on Finding the Perfect Art Outsourcing Company. Tips on Finding the Perfect Art Outsourcing Company.

Art 52
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Personal Projects from Art Boost

Game Dev Unchained

Art Boost is a new segment added to the podcast last year and it was to promote and learn from artists breaking down personal projects, techniques, & workflows. Topics discussed in this episode : 0265: Art Boost | Sculpting AAA Realistic Characters with Lisa Loseva. 0257: Art Boost | VR Sculpting with Joel Durnham.

Art 52
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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Photoshop - UI Designing Adobe Photoshop is a raster graphics editor for Windows and macOS created and published by Adobe.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. And I see it as the ultimate compilation of art(s) – light, sound, visuals, narrative, mechanics, psychology – a crafted or distilled experience. That is why the Nurture stage is surprisingly critical.

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The Most Important Article On Selling Indie Games Ever!

The Bottom Feeder

Never trust professional reviews of AAA games. A Few More Key Concepts To Remember 1. I believe a successful life in art needs, in some way, to come from love. Every year, a half dozen AAA games make enormous fortunes despite being barely functional. Also, wait for user reviews of games. Never trust anyone. But whatever.

Indy 94
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A Guide to Designing Multiplayer Games

Logic Simplified

In multiplayer games, there is a concept called meta which are different strategies used by gamers against one another outside of the game. Develop an Interesting Game Concept Not all have a good understanding of creating a game concept and the considerations that go into making one.