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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

From indie studios to AAA developers, 2.5D Many developers leverage art production services to create bespoke assets that enhance visual storytelling while maintaining performance efficiency. This makes it perfect for indie developers and cross-platform releases. merges the best of both worlds. Regardless of the genre, 2.5D

Art 52
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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

With Xsolla you can easily launch your own cross-platform player account system Let your players stay connected and engaged no matter which platform they play on. The money you save on platform fees will go directly into further improving and growing your games. Arguably one of the best ads for a mobile game ever made.

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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. Speakers included representatives from AAA studios Epic Games and Warner Bros Games Avalanche Software, and innovative startups like Sprocket Games and UneeQ.

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Omeda Studios swaps out ‘Predecessor’ backend in less than five months using Amazon GameLift and Pragma

AWS Games

Following the shuttering of “Paragon,” Epic Games released all “Paragon’s” assets for free use in Unreal Engine. On March 28, 2024, “Predecessor” released as free-to-play (F2P) with global cross-platform play support for Epic Games Store, Steam, PS4, PS5, Xbox Series X, and Xbox Series S, enabled by Amazon GameLift and Pragma.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Some say Unreal is better just because it’s a common choice for AAA studios. Now cross-platform game development with Unity is possible. Due to its extensive asset store, versatility, and a multitude of tutorials and online courses, Unity has become the most popular 2D and 3D development platform in the world.

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity.

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The Inevitable Blockchain Revolution

Deconstructor of Fun

The seismic shift enabled by microtransactions and live services won’t be complete until there are no more annual releases because every tentpole AAA game has transformed into a live-operated platform. If you’re telling me you wouldn’t play the game where you own your assets, I’m telling you you’re lying.

Mobile 52