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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

and is intended to run on very old PC hardware as well as most older (still working) mobile phones. The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Additionally, Godot 4.0 Low level rendering access.

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Unity Games That Last: How Testing, Art, and LiveOps Drive Revenue and Retention 

iXie gaming

It is an operational asset that protects both player experience and studio reputation. Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential. Art teams deliver modular assets that allow LiveOps to launch weekly content without blocking engineering.

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Systems, assets, and code paths are planned with the lowest viable target device in mind, including Xbox One S, Steam Deck, and mid-range Android hardware. Asset Optimisation That Prevents Late-Stage Rework First impressions matter. Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources.

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What build system do AAA studios typically use? I know that Electronic Arts has their own build system, but is this common?

Ask a Game Dev

This is because each game has its own file structure, asset list, and scripts that must be processed alongside building the code in order to result in a functioning game build. Every major studio I've worked at generally has their own automated build system. These build systems are not shared between projects at the same publisher.

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity. Rise runs at a rock-solid 60 fps on higher end PC, but you can still see the kind of visual style built with lower poly models in place because we just don't have the time to rebuild everything.

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Untold Stories of ex-Activision Blizzard King’s Founders

Deconstructor of Fun

Out of the 28 companies that raised funding: — 17 making PC&сonsole games, of which six are also developing for mobile platforms. — Echtra Games is working on an unannounced AAA ARPG for PC and console platforms. Experience at a powerhouse like ATVI is an asset in capital-raising efforts, adding to investor confidence.

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GTC 21: Top 5 Game Development Technical Sessions

Nvidia

Evgeny Makarov, Developer Technology Engineer, NVIDIA Jakub Knapik, Art Director at CDPR Our Sniper Elite 4 Journey – Lessons in Porting AAA Action Games to the Nintendo Switch The Asura engine, entirely developed in-house by Rebellion, has allowed the independent developer/publisher the maximum creative and technical freedom.