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What does the process look like when removing a bug from your game? And how does the team decide which bugs to prioritize fixing?

Ask a Game Dev

The overall process of bug fixing in game dev is done in five steps. In order these are: Identify the bug Prioritize the bug Assign the bug Fix the bug Verify the bug is fixed Each step usually has its own specialists handling that aspect of it. Well go over each of these briefly.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0

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I remember watching a documentary on the development of Jedi: Fallen Order and seeing a part where they are focusing on a stable build. They apparently had 1,000+ bugs they needed squashed to accomplish this. As a gamer, this seems like an unrealistic amount. Is it? How is it possible they were able to not only introduce, but also find that many bugs? Even for a studio that’s a subsidiary of Electronic Arts, I can’t imagine the Quality Assurance team finding even over 100. Sorry for the longer question, but this always blew my mind. Thanks!

Ask a Game Dev

How do they find that many bugs? Consider - in AAA games, we bring on entire teams of QA to test every day during production. Imagine 50 testers each find only five bugs a day from a full eight hours of testing. That's logging a combined 250 bugs daily. In a week, you've got 1,250 bugs. A year would be 60,000 bugs.

Bug 52
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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Performance regressions are treated as critical bugs. Polish That Enhances Gameplay Without Compromising Stability AAA-quality gameplay often comes down to polish: snappy inputs, camera weight, UI responsiveness. The post Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay appeared first on iXie Gaming.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.” This was a big obstacle to overcome which we solved by organizing bug nights and getting as many people to play our early demos and get as much feedback as possible.”

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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Then we can wait for any updates or bug fixes forever. Lower price relative to AAA production.

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Introducing AWS GameTime – a new AWS Twitch show

AWS Games

Our viewers often get a sneak peak at the weird bloopers and hilarious gameplay bugs the developer team have worked hard to fix. AWS are also proud to continue supporting the game developer community and we want to highlight the best games from indie studios to AAA game studios built on AWS. Keep gaming and keep building on AWS!