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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Animation streaming : Modern games have long cinematics, which require a lot of animation data. Rendering is significantly more efficient in Godot 4.0,

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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The Best 3D Art Outsourcing Studios in the Industry

iXie gaming

Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio. Nuare Studio.

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What is the hiring process like ramping up to production after pre-production for a triple aaa studio?

Ask a Game Dev

The specifics determine the kind of roles we need to hire - the cinematics team might need several animators, the quest team might need two narrative designers and a gameplay engineer, the item art team might need a VFX artist and a technical artist, and so on and so forth.

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On the topic of cutscenes, do you think we will get to the point where fully pre-rendered cutscenes will be phased out entirely? Are there any other advantages to having a cutscene be pre-rendered rather than in engine besides the cutscene being “prettier” than the base graphics?

Ask a Game Dev

As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. I don't think that we'll ever see pre-rendered cutscenes go away permanently.

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Making Lucid with Eric Manahan

Game Dev Unchained

“I am essentially, I’m the Matte Black Studio. Eric’s foray into gaming began late one night in an architecture studio. Drawing inspiration from the cinematic worlds of both the East and West, the upcoming game, “Lucid”, has captured the attention of many. The allure seems to be universal.

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‘Progressive’ AI dialog tools are a Trojan horse

Game Daily

.” Alanah Pearce, who works with the narrative team at Sony Santa Monica made a similar case : “As a writer, having to edit AI-generated scripts/dialogue sounds far more time consuming than just writing my own temp lines I would far prefer AAA studios use whatever budget it costs to make tools like this to instead hire more writers.”

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