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Mitchell Mohrhauser

Concept Art World

Concept Art World. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World. Mitchell Mohrhauser.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Popularly used in many AAA games, Adobe Substance 3D also has a VR modeling app called Substance 3D Modeler, which allows users to model 3D assets using motions that mimic real-life sculpting.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. I don’t dare to think that a small, solo developer can craft something at the same scale and complexity of a AAA game’s magnitude, but that competition was never the goal.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” I was going to eat that, Debbie!”

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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” He praised Steam’s dedication to not only the large AAA studios but also to the indie developers. I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco.

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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Many players are already bored with the secondary nature of AAA games and the lack of innovative ideas.

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