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Mitchell Mohrhauser

Concept Art World

Concept Art World. Mitchell Mohrhauser is a concept designer and illustrator working in the game industry. He has worked on games titles such as Ghost Of Tsushima , EVE Online , Dust 514 , World of Darkness and various other AAA games. The post Mitchell Mohrhauser first appeared on Concept Art World. Mitchell Mohrhauser.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Nicola Piovesan remembers how he created the concept in a semi-hypnagogic state right before falling asleep. “I The market is so saturated, that every little defect becomes an ‘elephant in the room’ for players that often compare a low-budget indie title to AAA games. Often falling asleep with the notes in my hand.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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The Top 10 Popular VR Game Development Tools

Logic Simplified

It is a key tool for creating virtual reality (VR) games because it allows artists to create concept art for characters, environments, and game assets. Popularly used in many AAA games, Adobe Substance 3D also has a VR modeling app called Substance 3D Modeler, which allows users to model 3D assets using motions that mimic real-life sculpting.

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Design review of Redfall by Arkane Studios Austin

Radiator Blog

I also have a suspicion this was the vertical slice map they built first, with good density of POIs and compelling experiments like the shipyard area -- a big well defined concept with interesting shapes, entry points, and unique monumental modular kit. that a bigger US AAA or a non-US indie would've failed to capture.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Overall, I call this process ‘Idea-smithing’ and with it I have crafted features, spells, stories and entire game concepts. I don’t dare to think that a small, solo developer can craft something at the same scale and complexity of a AAA game’s magnitude, but that competition was never the goal.

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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. I wonder if AAA games like GT7 and Forza use the same type of workarounds that are totally detached from a physically-based car?” I was going to eat that, Debbie!”

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