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million video games from AAA publishers were sold across Europe last month, GSD data reports. It's an impressive result, especially as the big game of August - Baldur's Gate 3 - is not counted in this data as publisher Larian is not part of the GSD panel. That's a rise of nearly 29% over August last year. Instead, FIFA 23 is No.1.
At a glance: 159 million console and PC games were sold across tracked European markets in 2022, a drop of 7.1% This is according to the latest GSD data, which tracks physical and digital game sales across Europe. The data does not include games from indie teams. over the year before. Read more.
According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022. With over one billion PC players and 611 million console players, there are still plenty of opportunities for growth and expansion.
million console and PC games were sold across the UK during February, up 11% over the year before. This data is for all physical games, plus AAA titles from most major publishers (courtesy of GSD). Read more
million console and PC games were sold in July across Europe, up 34% over the same period in 2022. This is according to GSD data, which includes digital sales from most AAA games publishers in every European country. Digital downloads represented nearly 7.9 million of that (up 60%), while physical was 3.75 million (up 0.2%).
Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential. Todays visual expectations extend beyond AAA titles, and even casual mobile players expect aesthetic consistency and technical polish. Its about reinforcing brand credibility with every player session.
Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. URP is tailored for performance-sensitive titles such as mobile or VR, while HDRP enables cinematic fidelity for high-end PC and console games. This feedback loop becomes the basis for data-informed decisions.
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. This evolving landscape presents opportunities for agile developers to thrive, even as AAA studios grapple with extended development cycles and rising costs.
With 95% of game makers developing or maintaining a live service game, live events have become one of the most important elements of finding and maintaining success in not just the mobile market, but PC and console too. The mobile market is incredibly competitive and there’s a growing number of AAAconsole and PC developers entering the fray.
Electronic Arts (EA) engages players around the globe in immersive games across PC, console, and mobile. The algorithm only compared files with the same name as the updated version, missing cases where data had moved between files. This resulted in inflated patch sizes, as any new or changed data had to be downloaded.
For quick answers, refer to our PDF featuring the essential data points from this article: GDEV x InvestGame – Feature #5 For a comprehensive analysis, let’s delve into the detailed investigation below. This timeframe allowed us to select the most accurate data using our proprietary deals database. What’s up with the exits?
Moreover, notable AAA PC and console games are now expanding their reach to mobile platforms, seeking to attract a broader player base, while simultaneously exploring opportunities for cross-platform integration. Console gaming has the highest players-to-payers conversion, mobile gaming has the lowest.
GameRefinery’s motivational data shows Gossip Harbor does things differently than most merge games. Player motivations data: Merge games (Average) vs. Gossip Harbor (source: GameRefinery platform). Farlight Games has put a lot of effort into bringing these heroes to life with AAA-quality 3D animation and voiceover work.
We needed server infrastructure to create player accounts and store their data, such as auto generated ID, device type, OS information, items in the game, and progress in the game,” says Norman Argueta, Lead Backend Engineer at Harmony Games.
source: Newzoo reports Despite the unprecedented slate of blockbuster titles, console games grew at a slower pace than inflation. Diablos, EAFC, Madden, Hogwarts Legacy, Baldurs Gate 3, Zelda Tears of the Kingdom… 2023 seemed like the year for consoles with all those blockbusters launching back-to-back. Yet this did not materialize.
They say imitation is a form of flattery, and there’s no shortage of mobile games that share a striking similarity with other popular titles in the PC, console and mobile markets. Fall Guys has a strong position in the casual market for PC/console players. In total, Stumble Guys raked in over 219 million downloads.
Another great use case is for PC and console games that require compute flexibility ( Amazon Elastic Kubernetes Service (EKS) , hybrid cloud paired with on-premises gear) with ability to burst into the cloud. This data provides suggestions for right-sizing game server instances on EC2. Watch the demo. Learn more. Learn more.
If market trends, especially on PC and Console, are something you want to hear more about, I highly suggest you check out my conversation with Newzoo’s Head of Consulting, Ben Porter below. Source: Newzoo While many data and research companies are providing graphs showing modest growth, further analysis proves otherwise.
Secondly, look up profiles on independent data-driven websites. AAA Game Art Studio. AAA Game Art Studio is willing to take on all difficulties as long as they are connected to outsourcing game art. One such site is clutch. 10 Best Art Outsourcing Companies You Can Count on. It specializes in game development. .
Economies of Scale Unlike Amazon which owns massive infrastructure, technology, and purchase and store search data, economies of scale for game companies don’t provide as much of a defensive moat to their businesses. Let’s investigate each defensibility below. In some rare cases, mobile launch budgets can potentially exceed $50M.
Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. Their first step would be to hire a core founding team around which they would build the development team.
Luckily, you - our dear reader - have the Deconstructor of Fun crew who combine public data and word-on-the-street insights to read between the lines and interpret what was left unsaid by one of the most influential game executives in the World, Mr. Ilkka Paananen. This has increased the interest in PC and Console platforms.
Some of those games are cross-played with PC and Console. To set up the specific values, a good practice would be to look at engagement data on what’s the ratio of completion of the activity that generates progression on different segments of players over a period of time.
relied on data to figure out what they wanted this game to be. It’s tricky taking any game from PC and Console to mobile. If you’re looking to switch your game from console to mobile, then Dicey Dungeons is a prime example of doing this right. They had the spinner idea in mind. out of 10 in no time. Rovio Classics: AB by Rovio.
AAA Boom and Bust Supercell’s “much more typical of a AAA game launch, and is atypical of a mobile launch” strategy failed. That said, thirty days of data is hardly a death sentence for Squad Busters. On the other hand, the rebound is weakest in T1 regions. After all, what’s there to lose? Leaky bucket or product shortfall?
AAA game franchises are in the middle of a renaissance on mobile. The Call of Duty series began with the original Call of Duty on PC and console in 2003 and has released one title every year since. The power of PC/console brands can not be underestimated on mobile. Make sure you don’t miss on all of the ?content
An essential data platform for all mobile gaming studios. In this analysis, data from China, Korea, and Japan are excluded as this analysis focuses on Western markets only. This is because we don’t want to reduce the actionability of the data with games that succeed massively in what can be described as closed domestic markets.
In live ops, these review processes are well-defined: systems and economy design, merchandising, UX, data analysis, and sprint planning for features that drive KPI improvements, better player segmentation, and improved UA funnels are the foundation of F2P mobile product success.
But when you think about the AAA catalogs offered by Xbox Game Pass and Playstation Now, this just seems like a nearly impossible battle to take on for a streaming media company with little game development experience, no matter how flush with cash they are. These games could be a console, pc, or mobile. They could be all of the above.
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