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Discovery has been historically focused on AAAconsole games, but the company's CEO and president of global streaming and games JB Perrette wants to change that. And having 11 owned studios where we're not just a publisher of games but actually a developer of games, we think is a differentiative asset for us." Read more
The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAAstudio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.
For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.
With AAAconsole game developers focusing on ensuring their games are more immersive than ever, intersecting gameplay and narrative has never been more crucial. Though the vast majority of games have a story, very few of them allow for meaningful gameplay and story integration.
For studios aiming to build not just games, but game-driven businesses, these three pillars are no longer optional. It is an operational asset that protects both player experience and studio reputation. Why Proactive QA Is Non-Negotiable Unitys flexibility in supporting mobile, PC, console, and XR makes early QA essential.
With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?
Game studios today face a growing challenge: delivering visually compelling, platform-agnostic gameplay without sacrificing responsiveness or stretching production timelines. Unity, once synonymous with indie development, now stands as a serious contender for console-quality game builds. Shader management is critical. The result?
This conversation painted a nuanced picture of the current market, particularly the PC/console segment, and offered a glimpse into its future trajectory. This evolving landscape presents opportunities for agile developers to thrive, even as AAAstudios grapple with extended development cycles and rising costs.
Visual Studio Code - IDE Visual Studio Code (VS Code) is a lightweight, free, open-source code editor redefined and optimized for building and debugging modern web and cloud applications. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.
The average check size for Early-stage VC-backed gaming studios has fluctuated notably between 2020 and 2024. Ex-Riot studios received some of the highest checks, peaking at $15.8m Ex-ATVI studios saw a similar rise, reaching $10.7m 1 tech company: a cloud with a modular architecture, Vital Game Studios.
With every new console generation comes the anticipation of next-gen games and the experiences they can bring to players. The arrival of the PlayStation 5 and Xbox Series X and S was met with similar excitement and curiosity as to what the new console generation would bring. At Magic Media, we are well-versed in [.]
Although it’s difficult to find a trustworthy game art outsourcing studio with a solid industry background and portfolio, I’ll show you 10 reliable art outsourcing companies in this blog. . Below are 10 reliable outsourcing studios that you’ll find extremely helpful: 1. Bosi Art Studio. Winking Corporation.
A mage, a hacker, and a barbarian walk into a bar… What sounds like the start of a joke is the ultimate vision for cyberpunk, blockchain collectible card game “Metropolis Origins”, created by game industry veterans at QXR Studios. It’s easy to deploy and scale, and connects well with Unreal. We could go in at any time and look at logs.
Supercell announced over a year ago that they will be opening a studio in North America. Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. In Today’s Email ? Subscribe here!
Introduction : The importance of selecting a proper game backend Selecting a game backend solution is one of the most significant decisions that game studios face during development. The decision criteria varies depending on the type of game being released, the game launch timeline, the available engineering resources, and studio budgets.
In our experience working on everything from AAA titles to smaller-scale projects, a common thread are the stages of game development. The game development pipeline is a lengthy process. Though we’ve seen on some productions that there can be extra layers of complexity to it, the stages of game development remain the same [.].
source: Newzoo reports Despite the unprecedented slate of blockbuster titles, console games grew at a slower pace than inflation. Diablos, EAFC, Madden, Hogwarts Legacy, Baldurs Gate 3, Zelda Tears of the Kingdom… 2023 seemed like the year for consoles with all those blockbusters launching back-to-back. Yet this did not materialize.
As in-engine rendering improves, AAA games will likely move away from pre-rendered cutscenes but AAA games are far from the only games that use cutscenes and have engines that can render high quality cinematic visuals (e.g. mobile, consoles with weaker hardware specs, indie games) for important parts.
Furthermore, the acquisition of new studios may also generate additional pressure and competition to achieve. Last year we analyzed the announcement of Supercell US’ studio , which we believe was in part due ever more challenging and saturated mobile market. This has increased the interest in PC and Console platforms.
I grew up in a country and a time where people did their gaming on computers, rather than consoles. They help everyone –– from indie developers to AAAstudios –– to focus on creating the best game rather than having to rebuild a physics engine, shift graphics blobs manually in memory, or develop reliable back-end infrastructure.
Not yet, we hope more devs can try on Nintendo Switch publish pstrejczek: Are there any plans to support other major console brands (xbox ,playstation) ? Currently not yet, we are still a mobile first game engine, we are not trying to attract AAAstudios from using in-house, Unreal, Unity engines.
If market trends, especially on PC and Console, are something you want to hear more about, I highly suggest you check out my conversation with Newzoo’s Head of Consulting, Ben Porter below. Most AAA simply cannot afford the team sizes of today. That means that annual releases snagged around 15% of total playtime.
PC, console, mobile, and any other platforms imaginable have much in common regarding their needs from game UI design, but they [.] Game UI design for multiplatform projects is a significant challenge for game developers.
One of the main features of the console is the Nintendo Switch Joy-Con. Not as powerful as its Sony and Microsoft counterparts, it relies on interesting input methods and features to help devise novel gameplay experiences. It’s an adaptable controller that [.]
Though platform-exclusive games still exist and occupy a major part of console manufacturers’ success, players have never [.] Game porting is a common practice in the gaming industry, as it has been for decades, but in more recently, despite the complexity of game porting, game ports are released faster and with more efficiency than ever.
It’s nigh impossible to build a PS2 game now primarily because all of the necessary hardware and software have been discontinued for over 15 years. The old PS2 dev tools are no longer in production. Most of the software for building it depended on Window XP machines. That old tech is no longer supported by any vendors anymore.
Another great use case is for PC and console games that require compute flexibility ( Amazon Elastic Kubernetes Service (EKS) , hybrid cloud paired with on-premises gear) with ability to burst into the cloud. Watch the demo. Learn more. Learn more.
12 years ago, while working for the Chief Creative Director at Electronic Arts, I was part of an effort to evangelize microtransactions, in-game purchases, DLC, and other forms of incremental revenue across the EA game studios. GTA5 has spanned 3 console generations thanks in large part to GTA Online.
Budgets for AAAconsole games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution). For mobile, the greater synergy for Activision was actually through the launch of Call of Duty Mobile with external partner Tencent and their famous TiMi Studio.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. The more you raise the bar, the more you risk disappointing somebody, especially if you don’t have AAA budgets.”
The impact the game had on the people who played it, the emotional reaction that game created to almost console people who had lost love ones… By playing the game, you can reflect on the people you loved, their life and death." It wasn't just best indie game, but the best game of the year.
The Invincible is the debut game of Starward Industries , a new studio based in Kraków, Poland. ” Starward Industries may be a new studio, it’s definitely not short on experience. .” ” Starward Industries may be a new studio, it’s definitely not short on experience.
Army Commander by Lion Studios. But Army Commander by Lion Studios seemed to nail this on the head. Masters of simulation, this studio is renowned for making popular sim games for mobile. It’s tricky taking any game from PC and Console to mobile. Casual strategy games have definitely made their mark in 2022.
Both Unity and Unreal are popular choices among giant game development studios as well as indie developers. Some say Unreal is better just because it’s a common choice for AAAstudios. Unreal, on the other hand, is considered to be the main player in the AAA industry. But is there an ultimate winner? What is Unreal?
Instead, Supercell now needs to repair both Clash Royale and Squad Busters while also managing a plethora of other initiatives: Spark Labs , a growing investment of 19 companies, scaling headcount & remote work, and a North American studio that rears its head once a quarter. On the other hand, the rebound is weakest in T1 regions.
AAA game franchises are in the middle of a renaissance on mobile. The Call of Duty series began with the original Call of Duty on PC and console in 2003 and has released one title every year since. The power of PC/console brands can not be underestimated on mobile. Make sure you don’t miss on all of the ?content
deal Big Pixel Studios veterans' Landmark Games raise $4.6m deal Big Pixel Studios veterans' Landmark Games raise $4.6m year-on-year Newzoo forecasts game market will shrink 4.3% to $184.4B INVESTING / M&A Matchingham Games acquires two IPs from Pow Games in $11.7m
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Rumors abound of just what his studio is working on now, and he’s even expressed an interest to try his hand at film at long last. His games have also been some of the most graphically advanced of any on their respective consoles. Despite the bold new direction, the game was generally well-received by critics and gamers.
An essential data platform for all mobile gaming studios. This strategy is supported by the structure of a 4X studio where the live service team is often separated from the core tech and the publishing team. A true masterpiece of an ad rivaling launch trailers from AAA games. Access all previous predictions here.
The game was developed by Raven, one of the historical CoD mainline studios, and Activision Shanghai, a local team assembled for the project. Ni-Zhan was the local competitor to Crossfire and the first FPS developed by a then unknown internal Studio called TiMi. This is a lesson CoDO quickly learned from Chinese Live Ops practices.
Yet this year it’s the console segment that is the biggest revenue growth driver, with an impressive +7.4% Moving into work-from-home setups, especially for the console’s many massive AAA titles, further hamstrung the majority of the studios. Console publishers rely on blockbuster franchises.
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