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Why Zelda: Tears of the Kingdom’s absence of DLC bucks AAA trends

Game Developer

Eiji Aonuma recently revealed that Nintendo currently has no plans to release additional content for The Legend of Zelda: Tears of the Kingdom. This decision marks a notable departure for both a blockbuster game and a major first-party Nintendo release.

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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.

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I’m willing to accept that AAA games should often be sold at a higher price to help deal balance the increasing cost of development. Do you think that companies would do better to raise prices quickly and wait out the sticker-shock or to try and raise prices very slowly to attract less attention?

Ask a Game Dev

Haven't you noticed just how many AAA game releases these days aren't about a single sale but live service? The cost of development for AAA fidelity games is mostly too high now to be profitable on their own. Call of Duty's annual release) with regular content updates alongside battle passes, cosmetics, and microtransactions.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Is solving these problems enough for Godot to become a top AA / AAA game engine? Rendering is significantly more efficient in Godot 4.0,

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Splash Damage collaborates with content creators to develop Project Astrid

GamesIndustry.biz

Astrid is described as a AAA open-world survival game, and it is currently in pre-production. Read more

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How Deep Silver won over thousands of influencers with Dead Island 2

GamesIndustry.biz

However, managing influencer campaigns manually can be a daunting task, especially for AAA publishers who aim to reach millions of potential players at the same time. Jorge Tavera is the Global Influencer Strategy manager at Deep Silver, the AAA publisher within the media company Plaion (formerly Koch Media). Read more

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