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Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs?

Ask a Game Dev

At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.

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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. The team is led by studio head and creative director Mike Brown, who was previously the creative director on the Forza Horizon franchise. Running the studio itself is COO Harinder Sangha.

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Former Criterion leaders set-up new AAA games studio Fuse Games

GamesIndustry.biz

The veterans who left Need for Speed developer Criterion in December last year have reunited to form a new AAA studio: Fuse Games. The new outfit has been founded by studio general manager Matt Webster, head of content Steve Uphill, head of production Pete Lake, head of technology Andrei Shires, and head of operations Alan McDairmant.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). While for very large studios this is not an area of interest, medium-sized studios still rely on significant amounts of assets and pre-made functionality.

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The five pillars of emergent gameplay

GamesIndustry.biz

Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions. Savvy studios seeking more immediate return on their investments might seek other, more cost-effective approaches to game design.

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How Deep Silver won over thousands of influencers with Dead Island 2

GamesIndustry.biz

However, managing influencer campaigns manually can be a daunting task, especially for AAA publishers who aim to reach millions of potential players at the same time. Jorge Tavera is the Global Influencer Strategy manager at Deep Silver, the AAA publisher within the media company Plaion (formerly Koch Media). Read more

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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc. that are primarily there to support game development and content creation efforts.

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