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Playground Games leaders form new AAA studio Maverick Games

GamesIndustry.biz

Some of the leaders behind the Forza Horizon series have formed a new AAA games studio in Leamington Spa called Maverick Games. He is joined by other ex-Playground veterans including executive producer Tom Butcher, CTO Matt Craven, content director Gareth Harwood and audio director Fraser Strachan.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

Writing 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction. His latest book is Gaming SEL: Games as Transformational to Social and Emotional Learning (bit.ly/GamingSEL). GamingSEL). For more, please visit MatthewFarber.com.

Writing 52
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The Forgotten City (2021) revisited

Radiator Blog

Interesting approachability / accessibility UX here. Felt like they had to cut down 50% of their planned content, which is never easy. Even AAA has given up on immersive sim RPGs , so any dev deserves praise just for attempting this genre I think. A lot of the city feels empty and unused.

NPC 52
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

It is much better than the boring shot reverse-shot cutscene stuff going on in AAA RPGs these days, and makes Skyrim's "sit" mechanic more meaningful. Dense narrow spaces = too much content packed together and repetitive encounters. So these are leftover placeholders that lead to cut content. Expendable companions.

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

A true masterpiece of an ad rivaling launch trailers from AAA games. Lack of power progression means that the games monetize mainly through cosmetics and thus rely on a murderous content treadmill of visual exciting seasons. The high production values are not enough to cover the poor UX.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. not imported) by Godot's import system. 3D editor improvements. Minimap support in GraphEdit.