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New AAA studio Muddy Robot launches

GamesIndustry.biz

A new AAA studio has launched, composed of industry veterans from EA, Sony, Blizzard, Disney, Apple, and Google. Hood has over three decades of experience in the entertainment and gaming industries, having co-founded Blind Squirrel Games in 2009 and worked as head of digital strategy and innovation at Google from 2018 to March 2023.

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Developing Overwatch 2's Samoan hero

GamesIndustry.biz

However, Blizzard Entertainment added to that list with Mauga, Overwatch 2's 39th hero. He is not only another character from a little-known background, but he's also one of the few Oceania characters in AAA title.

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Firewall studio First Contact shuts down

GamesIndustry.biz

First Contact Entertainment has announced its closure. As an AAA VR game developer, we are just not able to justify the expense needed going forward," the studio said. "[We] The Los Angeles-based studio shared a statement on social media , citing a "lack of support for VR within the industry" as the main reason for closing its doors.

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PlayStation to acquire AAA multiplayer developer Firewalk Studios

GamesIndustry.biz

PlayStation has agreed to acquire Firewalk Studios, the AAA multiplayer developer that is working on a live service game for PS5 and PC. Firewalk was set-up in 2018 as part of ProbablyMonsters (a collective of AAA game developers).

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Prytania Media opens two new AAA studios

GamesIndustry.biz

Prytania Media has announced the opening of two new AAA development studios: Fang & Claw and Dawon Entertainment. Fang & Claw will be led by studio head Jeffrey Gaffney, co-founder of Turbine Entertainment and former senior director at Blizzard. This studio will focus on fantasy combat sports.

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How VFX Streamlines Player Experience

Starloop Studios

It has become an integral part of game development, from small-scale indie gems to AAA blockbusters. Though VFX can be viewed as a broad term in gaming and entertainment, it has particular effects on [.]. Visual effects in modern gaming can be a transformative process that brings a title’s presentation and immersion to the next level.

AAA 98
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Want to make a great game trailer? Stop pretending it’s a movie trailer

PreMortem.Games

Fine line between flashy and simple editing I think one of the biggest mistakes a lot of indie games make is to chase the editing style of AAA games or Hollywood movies in hopes of looking like a ‘real’ or ‘legitimate’ trailer. Raw’ gameplay might be the clearest way to put a trailer together, but it can also be the least entertaining.

Editing 239