This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
The features offered are also a lot more reminiscent of AAAgames, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). Still, sometimes, some games require larger amounts of instances but less complex behaviors instead. Additionally, Godot 4.0
Similarly, in a gamedevelopment setup, various virtual reality tools have become easily accessible to both creators and consumers to create and encounter immersive experiences. 10 Popular VR GameDevelopment Tools There are a range of tools and frameworks that are being used for VR gamedevelopment projects.
Fresh out of school Kaighen Finley started his own web & gamedevelopment company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. Initially, I wanted to build games, but invested my eggs in web development first because I thought I was being pragmatic.
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
While 3D dominates modern gamedevelopment, 2.5D This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences. From indie studios to AAAdevelopers, 2.5D merges the best of both worlds.
Over the past twenty years, the scope, budget and audience expectations of games have inflated, and smaller studios are left seemingly locked in a cycle of diminishing returns on increasingly ambitious productions.
The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. Here’s everything you need to know about using the Live Events Tracker to get the analysis you need to build the best live events framework for your mobile games, no matter what genres you operate in.
Recently, I caught up with my old friend Jordan Smith to talk about where things stand and what the future looks like for gamedevelopers like us. In just the first half of 2024, over 10,000 gamedevelopers lost their jobs, according to GamesIndustry.biz (2024). Every single AAA studio is trying to copy that model.
Narrative design has always been an important part of video gamedevelopment, but its significance in modern-day games continues to grow as narrative elements play an important role in player engagement and retention. One newcomer to the subgenre that has been putting this to the test is Farlight Games’ Call of Dragons.
AWS GameTime is for gamers and budding gamedevelopers who want to go “behind-the-scenes” and learn how their favorite gaming experiences are made on AWS. The livestream is dedicated to showcasing gamedevelopers, playing their games and sharing their stories and expertise from the video game industry.
I sat down with John Krajewski , the man behind the unique and forward-thinking game, Eco. The conversation shifted from the nuances of gamedevelopment to the larger, looming concept of the “metaverse.” But, beyond gameplay mechanics, Eco speaks to a much larger industry trend: the emergence of the metaverse.
The video game market is an endless treasure trove. As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. If you look at the development of computer games, you’ll find that indie games have always existed, only now they have a much better channel of distribution.
The solution downloads and unpacks the game on AWS, generates a hash of the game version, and creates a patch by comparing the hashes between two game versions. This automated process takes less than an hour to complete for a AAA title, outputting pre-computed, incremental patches for previous versions of the game.
To be specific, this surge has been a result of the dynamic audio-visual effects, the natural player-to-character interaction, photorealistic 3D graphics, and engaging levels, characters, and mechanics of the game. The gaming industry is brewing with innovation and new technology trends.
These kinds of games are really “stuff reliant” – new characters, abilities, mechanics, loot, story events, monsters, etc need to be fed into the system at a good pace to continue being fun. I really wish big AAAgamedevelopers would stop stretching everything as thin as possible.
It’s one thing to have an idea in your head, but bringing it to life with a team, especially for VR, was a whole different experience In an era where the gaming industry faces rapid transformation, both in terms of technology and workforce dynamics, key players like Jim Gray , founder of Jim Gray Productions , are navigating this evolving landscape.
Gamedevelopment is a complex process that involves a lot of different specialists and consists of a number of steps and smaller tasks. . To develop a high-quality and competitive game, you should carefully execute every stage, step by step. How To Choose Responsible Game Art Outsourcing Companies? Portfolio .
It’s one thing to have an idea in your head, but bringing it to life with a team, especially for VR, was a whole different experience In an era where the gaming industry faces rapid transformation, both in terms of technology and workforce dynamics, key players like Jim Gray , founder of Jim Gray Productions , are navigating this evolving landscape.
Unity versus Unreal – this seems to be an ever-lasting battle in the gamedevelopment world. Having been the market leaders for years, these two are the main candidates for the title of the best game engine. The gamedevelopment industry is booming, and it’s impossible not to notice how quickly it’s expanding.
“Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on gamedevelopment made a lot of sense. Is this mechanic fun? Gamedevelopment takes so long!
“Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” Naoum calls himself a jack of all trades, a master of none, so going solo on gamedevelopment made a lot of sense. Is this mechanic fun? Gamedevelopment takes so long!
Not to mention that backend costs of a successful live game were very high. In the realm of gamedevelopment, the backend is often likened to the unsung hero working tirelessly behind the scenes, powering the intricate mechanics that make our favorite games tick. Hope you find either or both useful.
The three predictions for the AI x Game Industry in 2025: Games made by AI will fail to impress both the player and the publishers. The first iteration of AI tools for gamedevelopment will not have the impact investors were dreaming of. AI frees up developers to focus on more creative aspects.
this Saturday June 12, 2021, we are headlining the Georgia GameDevelopers Association CIMFest and I also will be moderating IGDA GDSIG's skipped (due to the cancellation of GDC last year) roundtable, Creating Non-Toxic Gamer Communities. There was just so much more to talk about emotional touchstones in emergent narrative!
In all, the exciting experience that comes with multiple players gaming together comes from no other and there are various elements that support that kind of experience and that type of gaming. Let’s elaborate on how multiplayer game design isn’t as simple as just throwing together some mechanics and calling it a day.
Real-time VFX in games has multiple purposes. High-quality real-time VFX is indispensable for any modern gaming experience, from enhancing immersion to communicating gamemechanics and world information to players. Though emotion is derived from many sources in games, [.]
Kojima always had a knack for creating and worked on film and writing projects before deciding to enter the video game industry in the mid-1980s after securing a job at gamedeveloper Konami. GameDevelopment Style & Philosophy. More than anything Kojima treats video games as a storytelling medium.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobile gamedevelopers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.
Sony aimed to redefine the handheld gaming experience and delivered on it while enjoying great success in the process. PSP was home to some of the most technically advanced gamedevelopment on a handheld in its time. The DS appealed to a broad demographic, transcending traditional gaming boundaries.
As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become gamedevelopers themselves. AAAgames are first and foremost products and their “smooth functionality” is prized above all else.
4X games can’t scale by exclusively poaching users from other games -- they need to be able to recruit new audiences to achieve long-term unit economics viability. Successful 4X gamesdevelopers are constantly bringing new gameplay mechanics to stand out in the market as seen in the examples below.
Secrets are hidden, but findable parts of a game that help give games a sense that there is “more than meets the eye” and that this is a world , not just a content delivery mechanism. The same is true for secrets in games.
In the mobile free to play area, additional capital also means the ability to fund long payback games at scale (e.g., Budgets for AAA console games could be more like $20M-$50M (notwithstanding Activision’s $200M+ budgets for Call of Duty although also including marketing and distribution).
In hindsight, we missed the mark in some areas, and nailed it in others Genre / Mechanic: I don’t believe abstract analogs in an crafting system works. Players fundamentally understand combining bread and cheese to make pizza in a cooking game. We instead let our mechanics and motif alone determine who we thought would play our game.
The updates focused on the usage of NFTs and their functionalities inside games. The rules regarding IAP methods are now the following: Apps may not use their own mechanisms to unlock content or functionality, such as license keys, augmented reality markers, QR codes, cryptocurrencies and cryptocurrency wallets, etc.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content