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Making Assassin's Creed Mirage culturally and linguistically relevant

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Ubisoft's Assassin's Creed Mirage is one of the few AAA video games to feature Arabic audio and text. Read more

AAA 145
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Artisan Studios to open new studio in Saudi Arabia

GamesIndustry.biz

The Canadian-based company plans to employ over 200 developers in its new offices, collaborating with local artists across the MENA region to develop new IPs. The developer will expand into publishing its titles, in addition to developing what it says will be "the first AAA titles in the GCC region." Read more

Studios 133
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Gamescom Latam's plan to double in size for year two

GamesIndustry.biz

More than 100,000 visitors from over 70 countries came to the São Paulo Expo centre during the final week of June to play everything from locally-developed indie curios, to AAA blockbusters and first-party smash hits. It's safe to say the first ever Gamescom Latam was a success.

AAA 120
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New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

Not to mention the rather neglected rugby game genre, abandoned by AAA since 2008.) Yet I feel that the "basic theory" of most sports is still a pretty unexplored domain by the big sports game studios. ( I don't blame the devs, I'm sure they pitch fresh ideas every year!

Games 130
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sorry this is 2 questions in 1 on very different topics haha. but im not a game dev nor am i likely to get the skills in game dev- i am very in marketing & analytics though as well as a mix of other stuff. would you know if, size of studio asides, do aa/aaa studios or publishers have good sized non game dev teams? i really want to get involved in the creatives industry (wether it be games or something like shows) outside of direct creation but i dont know what the market for that is like, especially as someone in the global south. the 2nd unrelated thing is DATV has a weird (?) save limit on console. pc has 100 saves unli characters, but console is currently hard capped at 3 characters. would you have any ideas or insights as to why that might be the limit they chose?

Ask a Game Dev

Game publishers have a much broader set of teams including marketing, localization, QA/Cert teams, licensing, and so on. For your first question about what kind of non-creation teams there are: Game dev studios typically have internal support teams - back end, build, IT, user research, etc.

Console 52
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Design review of Redfall by Arkane Studios Austin

Radiator Blog

The hub for the second region is a "maritime center" that features its own branding, graphics, and pitch perfect museum-voice wall text about supporting boaters, helping the environment, and embracing local heritage. that a bigger US AAA or a non-US indie would've failed to capture.

Studios 246
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Mini compendium of indie games

Played with Fire

As game fans, we can choose from both big AAA productions and less known (but not always) indie productions. Although they are often devoid of loud releases from the AAA sector, they still gain unflagging popularity. Many players are already bored with the secondary nature of AAA games and the lack of innovative ideas.

Indy 52