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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). This is needed for some types of game mechanics such as: Projectiles (bullet hell for example). Rendering is significantly more efficient in Godot 4.0,

AAA 145
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Zenless Zone Zero, NTE and the new wave of Chinese games pushing the limits of free-to-play | Opinion

GamesIndustry.biz

Arguably, Genshin Impact had all the ingredients of a fully-fledged AAA console/PC game.

AAA 138
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The five pillars of emergent gameplay

GamesIndustry.biz

While tools have improved dramatically, allowing smaller teams to produce more graphically and mechanically complex games than ever before, producing equivalent experiences to AAA mega-studios is still prohibitively expensive.

AAA 136
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The overlooked keys to launching and sustaining games-as-a-service

GamesIndustry.biz

This business model has become the new standard for AAA gaming studios. However, over time, many gamers have become familiar with predatory pay-to-win mechanics and loot box gambling. The game receives ongoing support from developers over years, and generates revenue through subscriptions or in-game purchases.

AAA 98
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How to Build Better Live Events with the GameRefinery Live Events Tracker

Game Refinery

The mobile market is incredibly competitive and there’s a growing number of AAA console and PC developers entering the fray. You’ve got hundreds of potential competitors to keep an eye on, thousands of live events to track, and constantly changing trends in the mobile market affecting gameplay mechanics, monetization and user acquisition.

Build 172
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

In AAA, the roles are typically very specialized and each individual doesn’t have much room to experiment outside of their responsibilities. The AAA companies focus on making big budget projects that appeal to the largest possible audience, but I am able to make a riskier game that pushes genre boundaries.

Dev 160