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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. Additionally, Godot 4.0

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How to Create a Game-Ready AAA asset

Logic Simplified

This is the workflow for creating a AAA model of an AK-47, using Maya, Substance Designer, Substance Painter and Marmoset. Then I unwrapped the low poly mesh model into three UV sets in order to get a good resolution of the textures. UV sets are the coordinates that map the 2D texture images onto the 3D model surface.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Blender Blender is an open-source 3D computer graphics software tool.

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What are AAA Games and Mobile Games?

iXie gaming

With the rise of the gaming industry, two distinct categories of games have emerged: AAA games and mobile games. As a result, mobile gaming is pushed aside in favor of AAA titles, which have their own position in the market. Now, when you think about high-end games, you think about AAA. Can Mobile Games Be AAA?

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Pushing Unity to the Limit: How to Optimize Performance for AAA-Quality Gameplay 

iXie gaming

Textures, geometry, and audio assets that arent optimised can easily strain memory and GPU resources. Textures: Use texture atlases, apply compression formats suited to your target platform (e.g., Apply platform-specific texture compression and lighting strategies. The result? But polish must be efficient.

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Recently, Jason Schreier revealed some bts talks with Blizzard devs who told him that they were trying for an RTS for years but were denied by execs. I understand that execs weigh risk/reward in terms of profitability but from the consumer side, these sorts of reveals makes it seem like innovation is being stifled and shifted to the indie scene like the nothing but superhero movies. What’s it look like from the dev and creative side?

Ask a Game Dev

Unfortunately, the real story in the AAA space is that experimental and niche games like RTS games don't have as much of a potential market anymore. Creatives want to be creative, so they pitch creative stuff. Executives care about the bottom line and return on investment.

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A podcast recently talked about how some games, like Contra Operation Galuga are struggling to run on Nintendo Switch, because they developed it for higher end systems(PS5, Xbox series, PC) first then port it to Nintendo Switch. They suggested it should have been done the other way around, so every platform has a version of the game that runs perfectly(barring AAA high quality titles like God of War and Spider-Man). How true is this?

Ask a Game Dev

The source assets like animation rigging and motions, textures, character and environment models, and so on would be built at a lower fidelity.