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Dev Diary: 03/17/17

Brand Game Development

That’s the purpose of the Dev Diary. I want you to see the specific challenges game devs encounter and conquer. will not be used relentlessly to advertise, but rather to share things on the Internet that are really, really cool. The post Dev Diary: 03/17/17 appeared first on Brandon the Game Dev.

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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

In this past year, I’ve been using Facebook’s advertising system to increase the visibility of blog posts and to drive people to the Highways & Byways Kickstarter mailer. A few hundred dollars in advertising money have gone a really long way toward increasing the visibility of my projects.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Many years passed and, after graduating, I started working in the advertising field. However, the studio still focused on the advertising area and my interests were increasingly focused on the games.

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How to Get Big on Twitter as a Board Game Dev

Brand Game Development

I am thrilled that many of you enjoyed Setting Up Social Media as a Board Game Dev: A Primer Course. Getting Started Getting Noticed Refining Your Approach Using Twitter for More than Just Tweeting Key Takeaways for Game Devs. You have strike a balance. Lastly, you can use advertising to promote your Twitter.

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How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. You’ll very soon be receiving updates from Brandon the Game Dev. Everything else is extra, so you have to strike this subtle balance. Short and descriptive. More personal that way. You need an email address for sure.

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Games Speak through Mechanics, Not Rules

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. Key Takeaways for Game Devs. Just here for Highways & Byways updates?

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5 Levels of Communication through Game Development

Brand Game Development

The following excerpt is from Games Speak through Mechanics, Not Rules (Dev Diary: 04/28/17). To me, a mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance. They are also the marketing used to promote them – the advertising and the footwork of the game developers who made them.