article thumbnail

Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Top image: Stray Gods by Summerfall Studios, trailer by Derek Lieu Twitter is not a good place to advertise to potential customers, but it is good for connecting to people in the game industry like scouts, publishers, streamers, press, etc. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
article thumbnail

The gentleman with a rocker's heart: Guy Ritchie

Filmustage

It's impossible not to mention here that Guy Ritchie , like many of his colleagues - David Fincher, Michel Gondry, Michael Bay - started his journey into the industry with film-making and advertising. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The impact of social media on film promotion

Filmustage

Targeted advertising: Social media platforms collect vast amounts of user data, allowing for highly targeted and personalized promotional campaigns. ? Exclusive content: Sharing behind-the-scenes footage, interviews, or exclusive clips on social media can generate buzz and pique audience interest.

Film 52
article thumbnail

Dos and Dont’s of an Animation Portfolio Website

Game Designing

An animation portfolio is a compilation of clips that demonstrate your knowledge, skills, and animation style. Animators must make it a point to upload their best clips on their websites. One thing you should keep out of your portfolio is advertisements. This is exactly where a portfolio of your animated work can help you.

article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

FX: Visual Alchemy “FX is everywhere in movies, TV, games and advertising—frosty breath, blood splatter, bullet hits, sparks, clouds, ocean extensions and splashes. Their work can include artwork for film, elements for video games, advertisements, graphic design, book cover art, and more. What does a 2D animator do?

Film 52
article thumbnail

The Economics of a 2D Adventure Today

Grumpy Gamer

These cost go to cover in-store advertising, news-paper circulars, etc. We could do it as shareware, advertising funded, bundled with cereal, etc. If this was a real business plan, all those would be thoroughly thought through. The list is endless, but they are also risky and unlikely to get us the funding to build the game.

Retail 130
article thumbnail

The Economics of a 2D Adventure Today

Grumpy Gamer

The total cost for a 12 month project - including a standard 20% overhead for insurance, taxes, graft, paper-clips and a little rounding up - comes to: Project Development Total: $950,000. These cost go to cover in-store advertising, news-paper circulars, etc. We could do it as shareware, advertising funded, bundled with cereal, etc.

Retail 100