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and Deconstructor of Fun’s latest collaborative report, we dive deep into a comprehensive analysis of the mobilegaming sector and which genres are defying the economic slowdown. These three factors have traditionally made mobilegaming venture capital (VC) friendly, which brings in the capital that keeps the flywheel going.
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This is one of the pillars for creating and developing mobilegames. Without it, the game would probably not be so well thought out, which could badly affect the return on investment (ROI). In short: it is used to measure the value of your game and assess the profitability of investment. advertising).
3D Modelling 3D Animation FX Concept Art 2D Animation GameDesignGame Programming 3D Modelling: Shaping Virtual Worlds “3D modelling is a rewarding career where you get to bring concepts and 2D imagery to life, sculpting personality and story into characters, objects, and environments.
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This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (MobileGames Consultant). Seamless transitioning between key gameplay screens through simple swipe gestures minimises menu drill downs, thereby elevating UX in an area that many mobilegames struggle with.
Post-COVID investment flows in Social and mobilegaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. In mini-gamedesigns, look for apps to chase greater novelty as they compete for the attention of a fixed player base.
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Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world.
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Moreover, different thematics appeal to different people – mobilegames will relaunch the same game with a reskin (ex: change the dragons to fairies ), to attempt to appeal to a broader audience. For a market gamedesigner, revealing information should be an orchestrated event. The same applies to markets.
Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior GameDesigner and author of popular game development blog Ludocious.com. Special thanks for the Hybridcasual design insights to Abhimanyu Kumar , founder of Naavik consulting.
With the backing of the beloved Warcraft IP and Blizzard's reputation, Warcraft Rumble has the potential to break new ground in the mobilegaming landscape and carve out its own niche among players seeking a fresh take on the genre. Warcraft Rumble is a mobile action-strategy game, similar to Clash Royale, set in the Warcraft universe.
Part of Fibonad Group (the largest Spanish digital advertising group offering Branding, Performance and Publishing services), Lab Cave has achieved more than 200 million organic downloads without running any paid acquisitions campaign. But, marketing and UA strategies only live on top of a well designed product.
Mat Baker has been making mobilegames for 15 years. Currently in charge of systems design at Trailmix. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. 2020 was a very good year for mobilegames. Previously at King and Glu.
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