This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
We’ve been writing about the growth of ‘hybrid’ mobilegames – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
A common way to monetize freemium mobilegames is through in-app advertising, where ad placements are sold to generate profit from the entire player base. Freemium games reach wider audiences, but the risk of churn is always looming. Opt-in incentivized ads have higher player engagement and completion rates.
User acquisition has become increasingly challenging for mobile marketers ever since Apple introduced its App Tracking Transpency (ATT) policy in April 2021. That’s why many of the top mobilegames recognize the achievements of their players by rewarding them with exclusive offers. for coins used to purchase in-game hints.
An unfairness that we in the mobilegame industry have experienced a tightly controlled distribution landscape for our entire industry's lifetime. The implication of government actions will bear consequences on mobilegames and apps that are being distributed in the future. Apple “Heads I win, tails you lose!”
Smartphones are as much a tool for entertainment as they are for communication, and mobilegames rule the roost for keeping users entertained. This is a win-win for both players as well as game app developers , because good game apps are forever in demand.
Digital advertising has come a long way since the first banner ads of the 90s. This is the future of digital advertising - where creative interactivity transforms even the most traditional marketing principles. They are typically found on mobile devices as part of a larger app or within mobile web browsers.
I believe that the deprecation of the IDFA will catalyze a period of accelerated consolidation in the mobilegaming space via M&A. Smaller, single-gamemobilegaming studios will see their growth trajectory obstructed completely and suddenly. The valuations of these companies will drop rapidly.
The mobilegame industry is the most demanding industry for the past few years. Though there are millions and millions of mobilegame apps available on the Play/App Store, the game companies and developers are interested in building more and more games. The secret of Success Behind the Game.
He started his career in advertising, but the world of video games always held his real interest. Making games was something that seemed very far from reality”, he says. Yet, with help from the internet and some classes in college, he realized that he too could create games. Beware of mutant scope.
State of the MobileGames Market The Western mobilegames market , which we broadly analyze by removing the Chinese, Taiwanese, Japanese and Korean markets from the numbers, saw overall installs climb by 14% to 47.5B Games with IPs and/or high production values bucked the trend. Until next week. ?
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: But what is exposed with these types of ads is just how fundamental the user acquisition function is for mobilegames.
In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobilegaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai
Eric is the author of the book Freemium Economics and the founder of Mobile Dev Memo , the ultimate growth blog and podcast. It is tempting for mobilegames marketing teams to think of 2021 as being dominated by Apple’s impending new privacy policy for iOS, App Tracking Transparency (ATT). Possibly, for some advertisers.
Hyper casuals dominated the mobilegames market in 2017 and they are still growing in popularity. This Free2Play model generates more than 50% of the global gaming market revenue. As the name suggests, hyper-casual games are derived from casual games, but they have simpler mechanics and instant gameplay.
Dive in to explore the madness that goes into creating games that play beautifully. It’s the IDEA that makes games successful: The whole presence of the game revolves around that idea that makes the foundation of a mobilegame development process. It creates anticipation and buzz for a compelling game launch.
CASHING OUT: The actual Stars balance a game publisher earns can be reinvested in ads promoting the app , which in theory cuts out a lot of the “middle man” costs necessary for a publisher to pay in standard mobilegaming. Source : [link] Can Telegram games find a sustainable way to grow?
If you liked this analysis, you’ll love: Why Rovio is Such a Juicy Catch #1 What is the rationale and Strategic interest behind Sega Sammy’s desire to acquire Rovio Entertainment Firstly, Rovio is an earnings-generating mobilegaming company with studios in Europe and Canada. The likelihood of the two new games failing is high.
This collaborative approach is underpinned by Voodoo’s extensive experience in game publishing, contract negotiations, and fostering a strong company culture, all of which were discussed in depth during the interview. Hyper-casual games, known for their simplicity and mass appeal, experienced explosive growth in the mobilegaming market.
Hyper-casual games are simple, easy-to-play games that have become increasingly popular in recent years. With the rise of smartphones and mobilegaming, hyper-casual games have exploded in popularity due to their accessibility and addictiveness.
Last month , Finnish game developer and publisher Tower Pop announced a $2.1 million investment for its upcoming Web3 game Omega Royale. How does the tower defense (TD) genre – generally associated with casual, mobilegaming – fit into the Web3 world? Let’s take a look.
We dive into decline of hypercasual games and hybridcasual, an attempt by mobilegame developers to adapt to the new normal in the industry. It’s again taking a super simple addictive core game but actually pairing it with a simplified progression mechanic and some amount of live operations.
This one is written by Om Tandon (Director of User Experience, DIGIT Game Studios) and Abhimanyu Kumar (MobileGames Consultant). Coin Master’s Game Systems. With 5 free spins being granted every 50 minutes, their availability is limited and hence they are an energy mechanic of sorts.
While Hypercasual games account for less than 1% of the total IAP revenue of all Casual games, it drove well over half of all downloads for the category during 2019. In fact, Hypercasual games alone made up for ~45% of 2019’s total download volume across all mobilegames. Historical lack of staying power.
With the backing of the beloved Warcraft IP and Blizzard's reputation, Warcraft Rumble has the potential to break new ground in the mobilegaming landscape and carve out its own niche among players seeking a fresh take on the genre. Special offers become increasingly appealing as players progress, offering significant value.
In the world of mobilegaming, creating an outstanding game is just the beginning. The real challenge lies in getting that game into the hands of players worldwide. This is where the role of a product marketing manager comes into play, serving as the linchpin connecting a game's inner vision to the outside world.
Top Match-3 Games excluding Blast over the last 52 weeks, iOS/Android, Worldwide Dream Global launched their first game Royal Match in February 2021 and it’s been a top-grossing game ever since. It’s an additional visual progression mechanic, which we know works well for the audience. We can think of a few reasons.
Hoping that your game is going to become a cultural phenomenon is a super long shot and often requires access to a top IP that can be very expensive. This is the main reason why mobilegame businesses are extremely dependent on User Acquisition (UA), and mastering UA is crucial in building a highly scaled mobile app business.
For most players (including payers) the Pass is primarily retention and an engagement mechanism. It’s also important to understand that Passes are not a straightforward feature to balance that can be applied to any game without risks. Some popular mechanisms for that are a Pass-XP acquisition boost or premium Pass-exclusive tasks.
Gaming expert speakers talked about the hottest topics in the gaming industry from 2022 predictions to rising game categories, from blockchain & NFT gaming to launch strategies. Mobilegames market predictions in 2022 Michail Katkoff, Savage Game Studios, and Deconstructor of Fun.
Post-COVID investment flows in Social and mobilegaming emerged as one of the best performing sectors during coronavirus, and the ensuing influx of investment will likely impact companies large and small. SlotoStories Get Me a Price in Slotomania allows the player to customize their machines and make the game look like theirs.
Here are the three things you need to know about ironSource: #1: They’re developing the most robust, data-driven growth engine for mobilegames. #2: The State of Arcade Games While the Arcade genre only accounts for 7.5% In fact, Arcade games alone make up for ~45% of 2019’s total download volume across all mobilegaming genres.
The exchanging of audiences between hypercasual titles can be seen in the share of ad impressions “Jelly Shift” by SayGames has across 8 out of the top 11 apps it is advertised in. Source: MobileGaming Industry Analysis for H1 2019. A graph showing who’s converting the best on hypercasual supply during 2018.
Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobilegames that enjoyed success at scale and popularity around the world. What was Cookie Run: Kingdom ’s secret to success?
This is showcased in the downward trending right-side graph, where we use the “average number of games Playtika’s key slots titles are being advertised in” as a proxy for UA spend. Coin Master truly innovated on a core Casino mechanic by making random chance just one block in the core loop, not the only block.
There was also this no-name developer Supercell that launched their first mobilegames just few miles away back in 2012. What makes this game so successful? Mechanics like auto-win and auto-battle clearly indicate the need for players to shorten their session and “be done” with the matching component of E&P.
An essential data platform for all mobilegaming studios. Playtika’s Pirate Kings trails Coin Master and has similar mechanics but uses a Wheel of Fortune instead of a slot machine. The US is the most popular country for top Social Casino games in terms of both revenue and downloads. Access all previous predictions here.
Moreover, different thematics appeal to different people – mobilegames will relaunch the same game with a reskin (ex: change the dragons to fairies ), to attempt to appeal to a broader audience. These changes shake up what skills are required – you may have failed last season, but this new game might suit your skillset better.
FX: Visual Alchemy “FX is everywhere in movies, TV, games and advertising—frosty breath, blood splatter, bullet hits, sparks, clouds, ocean extensions and splashes. Their work can include artwork for film, elements for video games, advertisements, graphic design, book cover art, and more.
With the backing of the beloved Warcraft IP and Blizzard's reputation, Warcraft Rumble has the potential to break new ground in the mobilegaming landscape and carve out its own niche among players seeking a fresh take on the genre. Special offers become increasingly appealing as players progress, offering significant value.
Each member of the Zynga team received a monthly stipend—an allowance of $100 to spend in-game currency on any games they chose. This practice allowed them to fully immerse themselves in various games, gaining firsthand experience of monetization models, community dynamics, and gameplay mechanics.
Mat Baker has been making mobilegames for 15 years. Laura Taranto has 12 years experience in casual games and is a product advisor and puzzle game aficionado. 2020 was a very good year for mobilegames. As is the whole Istanbul gaming ecosystem. Currently in charge of systems design at Trailmix.
Summarizing an entire year of mobilegaming while providing predictions for what is going to happen next is a challenge that we at Deconstructor of Fun undertake every year. An essential data platform for all mobilegaming studios. The Macro-Level View As we know, 2020 was a year of unprecedented growth for mobilegames.
Part of Fibonad Group (the largest Spanish digital advertising group offering Branding, Performance and Publishing services), Lab Cave has achieved more than 200 million organic downloads without running any paid acquisitions campaign. Needless to say, three more progression barriers = further damaged long-term LTV.
. >> see our gaming market predictions As we enter 2025, the digital advertising and mobilegaming industries are transforming remarkably. As always, there are winners and losers, and within mobilegaming, certain genres stand out as clear frontrunners.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content