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Speed up game server development with Amazon GameLift Anywhere and the Amazon GameLift Agent

AWS Games

When developing multiplayer games, you are constantly creating new game client and game server builds. There are many aspects to automating the build and deployment cycle, and in this video walkthrough, we’re focusing on fast game server build updates using Amazon GameLift Anywhere, and the recently launched Amazon GameLift Agent.

Agent 78
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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Next, specify the region/VPC where the Helper Agent is to be deployed.

Agent 69
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical. Benefits of Unity Build on AWS An application build pipeline needs to run uninterrupted, and flexibly increase or decrease capacity for different development phases.

Build 64
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Navigation Agent. The NavigationAgent is a new node that allows to navigate the Map easily; indeed you don't need anymore to deal with path resolution and path navigation code. The agent is also responsible for avoiding collisions. Navigation Obstacle. The NavigationServer is a Godot 4.0 Static world creation. Target location.

Agent 52
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Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

We will also provide sample code so you can reproduce it yourself. You can also privately customize them with your data using techniques such as fine-tuning and Retrieval Augmented Generation (RAG), and build agents that execute tasks using your enterprise systems and data sources.

AI 64
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Authentication for Mobile Games

AWS Games

Do you need to use OAuth / OpenID flows such as authentication code or device grant? You may want to build a custom sign-up or sign-in page, or use a pre-built page provided by the system. This could involve sending a code to a known email or phone number for the user to enter in-game. Look at the system’s customisation options.

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Unreal Engine 5 dedicated server development with Amazon GameLift Anywhere

AWS Games

Building dedicated servers is challenging, and developers need the ability to quickly test and iterate on their games. The plugin makes it easy for Unreal Engine developers to use an Amazon GameLift Anywhere fleet to test their game server on a local workstation without the need to upload a build to Amazon GameLift.

Engine 64