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Navigation Server for Godot 4.0

Mircosoft Game Dev

Collision avoidance support. Navigation Agent. The agent is also responsible for avoiding collisions. The NavigationObstacle is really simple, and it's used for collision avoidance. Collision avoidance dynamic map updates. but what does the agent do if I move the region around? Multi-threading safety.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Here are some of the main changes since 3.4.2-stable: stable: Android: Fix relative keystore paths on Android exporter with custom build ( GH-56676 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix "Convert to MeshLibrary" not respecting collision transforms ( GH-56907 ). Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Fix KeyValuePairAt memory leak ( GH-56183 ).

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