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Level-Up Mood Board Creation with Miro and Amazon Bedrock – Part 2

AWS Games

You can also privately customize them with your data using techniques such as fine-tuning and Retrieval Augmented Generation (RAG), and build agents that execute tasks using your enterprise systems and data sources. Using Amazon Bedrock, you can experiment with and evaluate top foundation models (FMs) for your use case.

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Top WordPress Trends to Watch in 2024

Logic Simplified

Source : AppMySite ) WordPress is a monolithic content management system that strengthens millions of websites. They come with customizable templates, user-friendly tools, pre-built designs, animation effects, and content resizing and repositioning features. Around 1/3rd (33.72%) of the top 1 million sites in the world use WordPress.

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). A number of such fixes have been queued since the 3.4.2 GB ( GH-56331 ).

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ). Networking: Fix HTTPRequest support for requests with "content-length" above 2.1 C#: Fix KeyValuePairAt memory leak ( GH-56183 ). GB ( GH-56331 ).

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. However, Zugzwang is about interacting with a maze full of people, so here I simulate the police as distinct in-person agents who walk around.

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