Remove Agent Remove Fighting Remove Shaders
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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). Rendering: GLES3: Fix shader compile error with Oren Nayar + Vertex Lighting ( GH-56802 ). The illustration picture is from Fishards , a wacky fish-wizard PvP spell fighting game developed by Rivernotch Game Studio.

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

From the early days of 3D games, Virtua Fighter was one of the first to show how 3D characters can fight together. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. For AI, data and training neural networks is the essence.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Incredibuild makes Unreal Engine even better by speeding up its code builds and shader compilations. Armed with a bazillion weapons, players can fight in a 4-player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

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