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From the early days of 3D games, Virtua Fighter was one of the first to show how 3D characters can fight together. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. For AI, data and training neural networks is the essence.
Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Although Unity supports normal maps, occlusion maps, base textures, and other standard shading features, it lacks the advanced material editor found in Unreal engine. Unity still lacks the shading details.
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