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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). XR: Fix external textures being freed by Godot ( GH-56148 ). Here are some of the main changes since 3.4.2-stable:

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). XR: Fix external textures being freed by Godot ( GH-56148 ). API documentation and translation updates.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). XR: Fix external textures being freed by Godot ( GH-56148 ). API documentation and translation updates.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

If you’ve ever wondered what the best game engine is, we invite you to figure it out with us. Let’s discover their pros and cons so it will be easier to decide which engine suits your project better. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world. Unity or Unreal?