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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. Over time, I explored paths close to video-games such as graphic design, programming, learning on my own and discovering that I really enjoyed too many different disciplines. Thats why Gorman loves working by himself. Should I be a designer?

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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. Over time, I explored paths close to video-games such as graphic design, programming, learning on my own and discovering that I really enjoyed too many different disciplines. That’s why Gorman loves working by himself. “My Should I be a designer?

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton. Factory AI agent Lastly, digital humans will help improve the creation of synthetic data generation. 9, to hear all the latest technologies in AI and graphics.

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Schedule for GodotCon 2019 in Pozna?

Mircosoft Game Dev

It's much faster and we can instantly see the effects as we modify the shader. Talk: Using Godot for economic simulation and agent-based modelling | Jeremiah Lasquety-Reyes. All that happens on the CPU. In my talk I would like to show another approach which uses the GPU for making 2D maps.

Demo 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Created by Epic Games in 1988, Unreal has won worldwide recognition for high-end graphics and photorealistic quality and has taken the mantle as the AAA game engine. Both engines provide great capabilities to create high-quality and immersive graphics. What is Unreal? What is the key to its success? VR and AR games.

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