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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Why it matters: Efficient UV mapping and normal map baking allow high-detail textures to be applied to low-poly models, preserving visual fidelity without unnecessary computational overhead. Bringing Characters to Life Rigging gives static models movement, defining a skeleton of joints and controls.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. DLSS is powered by dedicated AI processors on RTX GPUs called Tensor Cores. Version 1.1.30

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. link] [link] [link] [link] Once the Spider AI was in a good place, Ricardo then spent some time working on implementing a climb functionality for our player character.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Bianca manually did the retopology for the nymph, unwrapped and laid out the maps, baked the details, and started to spend time learning more about texturing in Substance Painter. NISARGA CLAN: MYRTUNA CLAN: TANDARA CLAN: KEOZA CLAN: SYKOMANA CLAN: LYUMINA CLAN: Animation / Rigging / Game Production.

Dev 52