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The Importance of Beta Testing in Game Development

iXie gaming

Beta testing is a critical game quality assurance (QA) process. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch. You can think of beta testing as a pre-release measure to identify performance and gameplay issues before the actual launch.

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Elevate Game Content Creation and Collaboration with NVIDIA Omniverse

Nvidia

USD is the foundation for Omniverse — the open-source 3D scene description is easily extensible, originally developed to simplify content creation and facilitate frictionless interchange of assets between disparate software tools. Omniverse Connect opens the portals that allow content creation tools to connect to the Omniverse platform.

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Avalon is being built with Didimo’s Popul8 character creation platform and Inworld’s AI-powered character engine. ” Core to Avalon will be player-created content. These franchises have stood up and maintained their longevity on the back of content creators.” They push these games to the next level.

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Main breakdown battle: human VS AI

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. We have long since moved into an era where content is created and delivered every second, so we need to accelerate to keep up with the growing needs of the film industry. See you next week!

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NVIDIA at GDC 2021: RTX and AI Sees New Platforms, New Development Tools, New Updates, and a New SDK

Nvidia

Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Increasingly, game developers are making full use of real-time ray tracing and AI in their games. Now, NVIDIA ray tracing and AI are making their premiere on Arm and Linux systems. Use DLSS native integration in Unity 2021.2

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Year 9 of the Cogmind

Grid Sage Games

Obviously community interaction is quite important and still plays an ongoing role in development, as always, but at this point I feel it’s more important to focus on expanding content as much as possible. This year’s major release was of course Beta 11 “Mechanical Renaissance,” in the works for 17 (!)

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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

preview versions / betas over the last few years, with several debates and redesigns that have finally culminated in this version. Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. for Unity release.

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