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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. This stage involves close collaboration between game designers, art directors, and concept artists. Rough sketches that serve as early visual concepts. Hard surface modelling (e.g.,

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Creating a Spatial Query System

Game Developer

Spatial query systems have become an essential tool for enabling intelligent AI behaviors in complex game environments. In this article, we'll walk through the key concepts and components required to build your own.

Concepts 214
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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The transition from exploring fields and forests to building city blocks had a big impact on the gameplay, but all the changes were for the better.

Fantasy 104
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What is AI art and how will it impact artists?

CG Spectrum

As artificial intelligence (AI) becomes more sophisticated and regulations struggle to keep up, global concern has arisen about its place in the creative industries. People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting.

Art 98
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Level up game development insights at AWS re:Invent 2024

AWS Games

re:Invent 2024 festivities include keynotes featuring AWS leaders sharing the latest cloud and generative artificial intelligence (AI) innovations. AWS-expert led chalk talks, workshops and sessions dive into using AI to boost developer productivity and enhance the player experience, among other exciting topics.

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AWS GDC 2025 Highlights

AWS Games

Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are transforming the games industry. Explore the AWS for Games blog to learn how developers are using AWS to build, run, and grow their experiences.

AI 52
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Rebots by FlatPonies launches after 6 years “We’re ready for more ambitious projects”

PreMortem.Games

Rebots came from a simple concept. Jake Rasmussen , the game’s director, wanted to create a game about building and programming robots,” says Porkoláb. Unlike traditional games where AI characters often serve as enemies, Rebots makes them companions, collaborating with players to achieve common goals.