Remove AI Remove Clipping Remove NPC
article thumbnail

The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

[link] It's been awhile since we've unveiled a new character in Kristala.which is why we're super pumped to share the progress our 3D Character Designer, Bianca, has made on the Nisargan forest nymph NPC we've got in the works. In the clips below, you can see the Dodge issues in action.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Here are a few clips of our menu systems and consumables in action so you can get an idea of how they're intended to look - and work! -

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

After tweaking and testing both enemies' AI behavior, we're now confident these baddies will properly engage and attack during gameplay. As Pete's first official task for Kristala, we had him work on revising the concept art for a very important NPC, Gustav Gondasa. Take a peek!  [link].

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Both Lead Level Designer Tiffany and Level Designer Ian spent a majority of this sprint working on said secret project, and while we can't show you progress shots from that project just yet, we can show you a bunch of gorgeous screenshots and clips from the vertical slice. They were instead created by a special NPC for a specific purpose.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

In our last issue, we showed off Nicholas's progress on the details he's added to give this NPC the signature Keozan look. Here's a look at some of the issues in action, followed by a clip Ian snagged after fixing one of the "problem child" areas. Here are a few clips to show off some of these camera adjustments.

Dev 52
article thumbnail

A comprehensive guide to in-demand roles in film and games

CG Spectrum

They are also responsible for implementing NPC (non-player character) movement, performances, and behaviors, which are controlled by AI (artificial intelligence). Still from Katy Perry's 'Cry About it Later' video clip animated by 2D animation filmmaker, Sykosan. What does a 2D animator do?

Film 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. For instance, Zugzwang's hanky code also gives a vital hint for predicting AI behavior. You play as a sex angel. Their victim's mood or consent is irrelevant.

Code 40