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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Explore real-world use cases for a variety of generative AI services and solutions.

AI 108
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Star Nomad 2 Patch Notes (v 2.22.07)

Half Geek

This update contains a lot of changes that I have wanted to do for a long time, but the “don’t change working code” worry kept me from doing it. NPC Flight AI updated to take advantage of the larger flight area. Roguelike mode, NPC pilots will rank up and upgrade their ships more often.

NPC 100
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Operationalize generative AI applications on AWS: Part II – Architecture Deep Dive

AWS Games

In our previous blog, Operationalize generative AI applications on AWS: Part I , we covered the basics of how companies are using generative AI and Large Language Model Operations (LLMOps) on AWS. The architecture that we describe here is a solution guidance to create non-player characters (NPC) for games using generative AI services.

AI 69
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Darner's Digest, vol. 3: on the Yarn Spinner v2.0 release + a YS primer

Radiator Blog

Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do. Some games do all their cutscene scripting and even enemy AI in Yarn Spinner, because really, it's just a simple scripting language that does whatever you tell it to do.

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Operationalize generative AI applications on AWS: Part I – Overview of LLMOps solution

AWS Games

With the rising popularity of generative artificial intelligence (AI), companies are exploring foundation models (FMs) and realizing the immediate benefit they provide to their business. FMs are large machine learning models that are pre-trained on vast amounts of data, which can perform many tasks such as text, code, and generate images.

AI 53
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Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

Whenever an NPC is about to dump backstory and exposition on you, they'll ask you to take a seat. During big long quest chains, there are periodic quest stages where you have to wait 1-2 in-game days before checking in with the NPC again. Diegetically, the NPC has to prepare a machine or potion, or get supplies, or whatever.

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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving). It would feel terrible.

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