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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. Meet with AWS for Games experts to learn about the transformational power of generative AI and cloud game development. Reserve your spot for the all-day event.

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AWS GDC 2025 Highlights

AWS Games

Games industry professionals, executive and enthusiasts visited the Amazon Web Services (AWS) for Games GDC booth to witness how the cloud, AI, and real-time streaming are transforming the games industry. Image 2: GDC 2025 attendees demo Amazon GameLift Streams. Learn more about the AWS for Games GDC 2025 demos.

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new Quake map: "Taught By Thirst" for Remix Jam

Radiator Blog

Like a lot of Counter-Strike Source, it often feels more like a game engine tech demo rather than something for humans to play. I had to widen the door gaps a lot to accommodate Quake's pinball pathfinding AI.) Monsters often camp atop the climbable stacks of crates, or wait in ambush behind the iconic double doors. (I Blood Gulch!

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New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

Meanwhile, Sony is happy with the VR demo, and the studio is getting more experienced with Unreal. Episode 08: "A Couple Years of Hard Work" is when they make their first in-engine prototype demo to figure out environment art and player locomotion. Sharp criticism and failure is what hones your design sense.

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Schedule for GodotCon 2018 in Pozna?

Mircosoft Game Dev

Demo: A short guide to contributing to Godot's editor | Gilles Roudière ( groud ). Workshop: 2D game workshop/demo | Leszek Nowak ( John Meadow ). Leszek will demo the development of a 2D game with audience interaction. Demo: Showcase and insights into the new TPS demo | Juan Linietsky ( reduz ).

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Oscar Salandin, developer of BOTSU Ridicuous Robots: “Solo dev can be lonely” 

PreMortem.Games

Feedback from playtest sessions with friends or players is really important. Plus, hearing from people who played the demo, really like the game, and want to talk about the details of it is the best. Once I feel that a solution is clear enough, I tend to get a sudden impulse to start making it, so I just follow that urge.”

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