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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

After over a year of exhibiting at various online game conventions, we can't properly tell you how stoked we are to be presenting an exclusive build of Kristala—featuring our revamped demo level—at this year's Play NYC convention. In the full version of Kristala, you'll be able to choose from one of six different clans.

Dev 52
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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

After tweaking and testing both enemies' AI behavior, we're now confident these baddies will properly engage and attack during gameplay. link] Will also worked on setting up several of the original musical tracks that will be featured both in the Kristala demo and in the full version of the game. Animation / Rigging / Production.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In last month's dev blog installment, we introduced you to the progress we'd commenced on the overhaul we're currently giving to the entirety of the Kristala demo—including characters, enemies, levels, and more. Right away, Harold dove into creating fresh, detailed concepts for each level area in the Kristala demo. Let's dive in.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. The Nisarga clan is the only clan that will be featured in the Kristala demo. Here's a look at one of the revamped swamp houses that will be featured in the Kristala demo.

Dev 52
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The Kristala Dev Blog - Issue #20

Astral Clock Tower Studios

He also set up a new system built into the base code for our AI to allow us to easily enable or disable targeting an enemy in Blueprints (for things such as hiding enemies or enemies that are temporarily invisible to the player). Animation / Rigging / Game Production. Stay tuned for much more to come! What do you think?

Dev 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Since then, we've been laser-focused on our next big milestone: completing the entire vertical slice for Kristala.Which means we're inching closer and closer to the official release of the game's demo too. Both the Nisargan Impaler and Rosethorne swords Cass worked on this sprint will be available to you in the Kristala demo.

Dev 52