This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
We rarely want AI allies to overshadow players - doing so will break the power fantasy. You should read this archive post about [ why we don't want AI allies to be too good or too strong ]. TLDR, it doesn't feel fun if the AI allies are too strong.
Advancements in artificial intelligence (AI) have revolutionized the gaming industry, enhancing programming and player experiences. As AI continues to advance, the future of art and AI in game development holds tremendous promise. However, AI is redefining the boundaries of game artistry.
The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. We're so glad you're here. If this is your first time joining us, welcome to the family! and they're not wrong. Concept Art.
So what we end up with, over time, is a “tradition”, or traditions within a blanket term like “RPG” There are so-called “ARPGs” like Diablo, JRPGs like Final Fantasy, CRPGs like Ultima, tactical RPGs like Fire Emblem, and so on. Over the years, I have loved games in all of these categories.
It was like resetting a little stage-play; the NPC actors hit their marks and reappeared at their start location. The scripting on WoC made for better combat too, because you weren’t stuck with just the built-in combat AI for your enemies. Earlier in MUD design, these zones even “repopped” all at once. So is FFXIV.
Although this is typically the only place where you can get a monthly peek into all the development that goes into Kristala—a 3D dark fantasy ARPG from female-lead Astral Clocktower Studios—things will soon be changing. Ready to see how things are going now in the fantasy world of Ailur? Let's dive in. Concept Art.
Creature animator - Breathing life into real-life and fantasy creatures, creature animators add nuance and personality through movements, gestures, facial expressions, and how the creature interacts (and reacts) with its environment and other characters/creatures. to evoke empathy in the audience or player.
Video games are no stranger to the power fantasy of a lone hero who single-handedly turns the tides of war and saves the day, world, or universe. Or die trying The team at Fun Dog Studios developed a dynamic combat system that keeps NPC enemies constantly fighting each other. They’re a mere mouse in a maze, scrounging for scraps.
NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving). It would feel terrible.
The event kicks off August 10th and runs through the 16th (that's an entire week of bashin' on baddies and getting immersed in the fantasy world of Ailur). Last issue, we gave a hearty ACS Games welcome to our newest Concept Artist, Pete, and showed off some of the work he'd done on a very special Kotakayan NPC named Gustav Gondasa.
Hello, and welcome to the official Kristala dev blog, where we break down the development process for 3D Dark Fantasy ARPG Kristala each month. Here's a look at Neil's initial concept, followed by Amanda's revised version that really captures the true essence of this beautiful memorial NPC. How did they get here then, you might ask?
This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios. If you're a big lover of fantasy games (and we're betting you are!),
Hello, dearest of friends and finest of high-fantasy enthusiasts! Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention.
Under your watch, these AI men wander the randomly generated sex maze and pair-up for sex based on proximity, line of sight, and sexual compatibility. For instance, Zugzwang's hanky code also gives a vital hint for predicting AI behavior. You play as a sex angel. Their victim's mood or consent is irrelevant.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content