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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Continuous Content Updates: Players expect frequent refreshes in the form of character skins, props, and new environments. A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation.

Art 52
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How to Break Down a Script (with Free Script Breakdown Sheet Template)

Filmustage

A script breakdown is the essential process that brings your production into focus identifying every element needed for each scene, from props and locations to costumes and effects. Use our structured script breakdown sheet to log every essential scene detail characters, props, locations, and more.

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Script breakdown transition: Enhancing efficiency in pre-production

Filmustage

Understanding the script breakdown process Script breakdown is a meticulous process of analyzing the script to identify every element required for the production - from characters and locations to props and costumes. These elements include characters, props, special effects, costumes, and more. Robert Shaw in Jaws (1975).

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Deathloop deconstruction / design thoughts

Radiator Blog

This fighting game health mechanic is too fussy and unreliable for a busy shooter. They're small little bottles that blend-in with junk prop set dressing from a distance. Limited regen (e.g. No health potion inventory , big change from Dishonored / Prey. No hoarding / shopping trips. And they usually do! Like 2-4 piles per arena.

Fighting 130
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How Script Breakdown Impacts the Workflow of Different Film Departments

Filmustage

Picture this: thousands of dollars vanishing faster than a magician's rabbit, all because someone missed a crucial prop or location detail. They're like a production treasure map, pointing the way to every prop, costume, and special effect needed. Have you ever wondered what happens when a single line in a script breakdown goes wrong?

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Interview: Jordan Weisman on Adventure Forge

Game Daily

First, we have the universe level where you establish things like game mechanics, abilities, characters, locations, statistics and so on. GameDaily: How far are you using AI in Adventure Forge? We’re not racing towards AIs telling stories. Jordan Weisman: It works on a couple of different levels.

Prop 52
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A comprehensive guide to in-demand roles in film and games

CG Spectrum

.” - Bryan Bentley, 3D Modeller (Rango, The Golden Compass, The Incredible Hulk) 3D modelers are world builders who help flesh out scenes in a film or game, digitally sculpting the environments, props, and characters of a production.

Film 52