Remove Alpha Remove Asset Remove Mesh
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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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Godot 3.0 progress report #6

Mircosoft Game Dev

Even downloading the bindings from our asset sharing would be possible. For example, you could download an FBX import module from the asset sharing. The new particle system uses meshes by default (to work with impostor quads, just create a QuadMesh and assign a material with billboard set to enabled). SQLite, Steam, etc.)

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

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How to write Shaders in Unity using HLSL

Febucci

In order to understand them and become a wizard/witch, we have to learn a bit about meshes first. A mesh is made (usually!) You can see the mesh as the structure of your object, built by combining its triangles together. Now that we’ve scratched the topic of meshes, we can finally talk about shader. Shaders Theory.

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Editor improvements for Godot 4.0

Mircosoft Game Dev

Give new Godot users the ability to visualize their assets with a default set of high quality settings, as it is always a common source of confusion that, when just imported, assets look too plain in Godot. Another common problem Godot users run into is that setting default values for certain types of imported assets was confusing.

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GitHub Game Off and Godot are a winning combination

Mircosoft Game Dev

For new users, we recommend the "classical" build (as opposed to the "Mono" build with C# support, currently in alpha) and the GDScript language, which you should be able to learn very fast. currently at the alpha stage. alpha 2 build should be published in coming days. currently at the alpha stage.

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Practical Use of Render Textures

The Knights of Unity

You just have to create a new asset using Create > Render Texture and then assign it to your camera. I can now use this asset like any other texture in the project. On top of this, I added another mesh with custom shader, this time, for refraction. This is how Render Texture Inspector looks like.

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