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Mesh Baking Your Assets (With Ian Deane)

The GameDev Guru

Today, I had the pleasure to interview Ian Deane, the developer behind Mesh Baker. This famous Unity asset lets you drastically reduce your draw calls so your game runs at substantially higher frame-rate. Let's see what he has to say.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. The code calculates Instantiations (spawning assets with the given parameters), which is quite heavy for the system to calculate. Before we start.

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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers).

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Use Zip to speed up CocosWeb loading

Cocos

This project uses gltf models, the gltf models are split into many meshes and materials. In Cocos, gltf is parsed and split to Cocos assets. 1 Introduction Use Zip to speed up CocosWeb loading Some time ago, I used Cocos3.8 to do a cloud showroom project that required publish to the Web platform (WeChat H5 & browsers).

Mesh 52
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. Unity Technologies Assets. The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. TextMeshPro.

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Rapidly Generate 3D Assets for Virtual Worlds with Generative AI

Nvidia

Lumirithmic generates 3D mesh for heads from facial scans. Omniverse – Lumirithmic 3D Avatar Capture Integration Elevate3D generates photorealistic 3D visualizations of products from 360° video recordings, leveraging neural radiance fields to create 3D meshes with unmatched visual fidelity. motion data powering the character.

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3D Content Interoperability with Topology-Free Modeling

Nvidia

Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This mesh can be modeled like traditional clay with a vast array of tools, giving modelers more freedom and flexibility in their work. This is similar to the limitations of physical sculptures.

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