Remove Alpha Remove Baking Remove Game Engine
article thumbnail

Dev snapshot: Godot 4.0 alpha 7

Mircosoft Game Dev

alpha 7 comes with one week delay on our every-other-week release schedule, since I was taking some time off :) But that means it got time for even more features and bug fixes to be finalized, reviewed and merged. See past alpha releases for details ( alpha 1 , 2 , 3 , 4 , 5 , 6 ). alpha builds. This new 4.0 Bug reports.

Alpha 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 106
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Navigation: Fix for navmesh baking when parsing StaticBody colliders ( GH-70904 ). Rendering: Take alpha antialising options into account when setting up materials ( GH-71261 ). Import: Add vertex color support to OBJ importer ( GH-71033 ). Navigation: Add NavigationServer performance monitor ( GH-70731 ).

Beta 81
article thumbnail

Animation data rework for 4.0

Mircosoft Game Dev

In game engines (or even when exported from the 3D modelling application), animation data is baked to a simpler representation because, for games, processing beziers and IKs is way too expensive for real-time. is out, but for now the priority is to stabilize the engine.

article thumbnail

Dev snapshot: Godot 3.5 beta 1

Mircosoft Game Dev

alpha (see our release policy for details on the various Godot versions). This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Some more features are still being worked on and will be included in future beta builds. Jump to the Downloads section. back in 2020!

Beta 52
article thumbnail

Godot 3's renderer design explained

Mircosoft Game Dev

Godot uses a considerably different approach to rendering (and rendering abstraction) than other, popular, game engines. They allow very high-budget games to run better and, in the long run, make the job of writing drivers MUCH simpler to hardware manufacturers. Great alpha blending support. Shader abstraction.

Render 52
article thumbnail

Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

alpha builds and maintenance releases for the stable branch ( 3.4.3 , 3.4.4 This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. It's already been 2 months since 3.5 Between biweekly 4.0 RC 1 ), the release team – i.e. me – is spread thin. x branch and this new 3.5

Beta 52