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VFX Reel Mistakes That Could Cost You Jobs

Filmustage

Unlike traditional solutions, a comprehensive approach considers multiple factors - from content selection to optimal duration and technical quality. 264 codec configurations to balance visual fidelity and file management requirements. Place your most significant achievements first, maintaining momentum with equally compelling content.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Well, after Beta 11 that’s where we find ourselves now, switching focus more and more to brand new elements that don’t need to adhere to any sort of core content accessibility requirements. There’s already a ton of core content--many hundreds of hours worth. It’s about 800 lines long :P Here “post-1.0”

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Kinetix taps AWS to bring generative AI tools directly to players

AWS Games

With social interaction central to the gaming experience, demand for user-generated content (UGC) across games is exploding, from Roblox to Fortnite and beyond. Set to launch by the end of 2024, it runs on servers powered by AWS and is currently in an alpha test phase on Android in Southeast Asia.

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5 Major Stages of Game Testing 

iXie gaming

Stage 2: Alpha Testing As the game develops, alpha testing becomes a crucial stage where our QA team carefully examines the main parts of gameplay. Core Functionality Testing Alpha testing focuses on the core features of the game. Smoke Testing Before starting alpha testing, we do smoke testing.

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The Impact of Early Access Testing on PC Game Development

iXie gaming

This method is used as a game testing and funding model, whereby consumers can buy and play a game in various pre-release development cycles, like beta, pre-alpha, or alpha. It is also known as paid alpha, game preview, alpha founding, or alpha access. The outcome?

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Kyzrati’s Game Design Philosophy

Grid Sage Games

Recently a player asked me a question regarding my game balance philosophy, and while I can often respond to queries by pointing to some previous article, despite all my writing and no doubt occasionally touching on related topics, I had yet to explicitly do any sort of summary of the philosophy behind my gamedev work. Difficulty.

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Alien Artifacts.

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