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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Changing the resolution of a finished mesh (for a mobile game, for example) requires an even less detailed model to run efficiently, forcing the modeler to recreate it from scratch.

Content 91
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Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
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Release candidate: Godot 4.4 RC 3

Mircosoft Game Dev

In the meantime, the communication team is doing an amazing work to finalize the contents of the release page, so that you can all (re)discover the highlights of Godot 4.4 XR: OpenXR: Emulated alpha blend mode should override the real blend mode ( GH-103338 ). with an exciting format! is ready for prime time!

Bug 76
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Why we should all support glTF 2.0 as THE standard asset exchange format for game engines

Mircosoft Game Dev

alpha1, users need more content to test with the new 3D engine. Sites like Sketchfab provide plenty of PBR-ready assets for downloading, and plugins that export scenes from other popular game engines to this format. The surprise, though, is how good this format is for video game asset exchange. had to be exported.

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Norsfell builds ‘Tribes of Midgard’ Viking empire with Amazon GameLift

AWS Games

The following year, the Norsfell team submitted their concept to the Montreal Ubisoft Indie Series annual competition for local independent game studios—and won. Ahead of the game’s first alpha build release in March 2019, Norsfell adopted a backend comprising Amazon API Gateway , AWS Lambda , and Amazon GameLift. “We

Build 116
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Make texture preview filter setting content aware ( GH-67426 ). We released Godot 4.0 Editor: Added custom Node export ( GH-67055 ).

Beta 52
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Godot 3 at the Capitole du libre

Mircosoft Game Dev

We used Fracteed's demo to showcase the engine, along with Zylann's Wallrider. Enthusiasts, hobbyists, and even some Unity users looking for an alterative to their game engine! More importantly, we met people who are deeply involved into the game developpment community. We met a lot of friendly people interested in Godot.

Demo 52