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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Digital sculpting software, however, uses an extremely high-resolution polygon mesh (or a voxel grid). This makes them inoperable with multiple platforms in the metaverse.

Content 91
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Practical Tips for Optimizing Ray Tracing

Nvidia

This starts from mesh instance selection and their data. This starts from mesh instance selection and their data processing towards optimized tracing and shading of every hit that you encounter. Parallel mesh processing for instance data generation. Better GPU utilization using batched vertex data processing for dynamic meshes.

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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Godot 3.0, new progress report and GDC

Mircosoft Game Dev

If you care about using meshes separately, it is also possible to tell Godot to save them as files. Reimports will overwrite those meshes, though. If you seriously don't care about reusing the.dae file ever again, you can choose "Open Anyway", save as another file and modify the scene to your heart's content.

Mesh 52
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Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

Creating a Material We won't be needing any starter content, but we do require a material that we'll use to render texture to a plane later on. In the Content Browser , create a new folder by right-clicking and selecting New Folder. If the search succeeds, set the Plane as the component's static mesh.

Data 87
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

But the "1" in beta 1 means that it's only the first step of the journey, and like for the alpha phase, we're going to release new beta snapshots roughly every other week. Editor: Make texture preview filter setting content aware ( GH-67426 ). Physics: Optimized support function for large meshes ( GH-64382 ).

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Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. It is applied to all the static meshes on the objects. Development Process Find out about the company’s development process and work methodology. Is it well-defined?