Remove Alpha Remove Content Remove Texture
article thumbnail

3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. According to Ashot Gabrelyanov, CEO of Shapeyard development company Magic Unicorn, “As the web evolves, its content form does, too. This makes them inoperable with multiple platforms in the metaverse.

Content 91
article thumbnail

Dev snapshot: Godot 4.0 alpha 2

Mircosoft Game Dev

alpha 1 ― the first official alpha build of our upcoming major milestone, enabling all interested users to try it out and report bugs, as well as provide feedback on the new features. branch, we're going to release new alpha builds every other week, so that testers can always have a recent version to test the latest changes.

Alpha 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Practical Tips for Optimizing Ray Tracing

Nvidia

This approach may not be beneficial for every type of content. Positions can be directly evaluated on ray hit and texture coordinates may be the only attribute required during any hit shader execution. Alpha tested geometry. High-poly geometry, with alpha testing like hair and fur, can be challenging for direct tracing.

article thumbnail

Learn How To Get Data From API in Unreal Engine 5 by Building a Virtual Art Gallery

DameDev.tv

In today's post, I'd like to show you how to retrieve an image provided by The Art Institute of Chicago via its public API , how to create a texture from this image, and how to feed this texture to a material and render it on a plane accompanied by a floating text with title, name of the artist and some other details.

Data 87
article thumbnail

Mastering Materials In Unreal Engine: The Complete Guide

Awesome Tuts

Materials are used to determine the appearance of objects, such as their color, texture, transparency, and other visual characteristics. Texture Materials. But if you’re creating a FPS game for example, or any other game from any genre, you’re going to use texture materials as well.

Engine 52
article thumbnail

Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Texturing: Textures are the flat images that are added to the model to give it colour and detail. Development Process Find out about the company’s development process and work methodology.

article thumbnail

Godot 3.0, new progress report and GDC

Mircosoft Game Dev

Export options (convert textures, etc.) Automatic detection and reimport of many use cases for textures. If you seriously don't care about reusing the.dae file ever again, you can choose "Open Anyway", save as another file and modify the scene to your heart's content. are removed, as they are no longer needed.

Mesh 52